Sınıf Öğretmenleri ve Sınıf Öğretmeni Adaylarının Görüşlerine Göre Eğitsel Bilgisayar Oyunlarıyla Öğretim
Bu araştırmada sınıf öğretmenleri ile sınıf öğretmeni adaylarının eğitsel bilgisayar oyunlarıylayapılan öğretime yönelik görüşlerini belirlemek amaçlanmıştır. Araştırma durum çalışmasıdeseninde gerçekleştirilmiştir. Araştırmanın çalışma grubu, bir devlet üniversitesinde öğrenimgören 10 sınıf öğretmeni adayı ve Ankara ilinde bulunan çeşitli ilkokullarda görev yapan 12 sınıföğretmeni olmak üzere toplam 22 katılımcıdan oluşmaktadır. Sınıf öğretmeni adayları ve sınıföğretmenlerine amaçlı örnekleme yöntemlerinden kolay ulaşılabilir durum (uygun) örneklemeyöntemi ile ulaşılmıştır. Çalışmanın verileri araştırmacı tarafından geliştirilen ve dört açık uçlusorudan oluşan veri toplama formu aracılığıyla toplanmıştır. Görüşme sonucunda elde edilenveriler betimsel analiz tekniği ile analiz edilmiştir. Sınıf öğretmenleri ve öğretmen adayları,eğitsel bilgisayar oyunlarının öğrencilere eğitsel ve kişisel açıdan fayda sağlayabileceği gibisosyal hayatta ve sağlık alanında bazı sorunlara neden olabileceklerini belirtmişlerdir. Ayrıca,eğitsel bilgisayar oyunlarının öğretimde tek başına kullanılmasından ziyade diğer öğretimyöntemleri ile harmanlanarak kullanılmasının daha verimli olacağı düşüncesindedirler.
Teaching with Educational Computer Games According to Classroom Teachers and Candidate Teachers’ Opinion
In this study, it is aimed to determine the classroom and candidate teachers’ views about education with educational computer games. The research was carried out in case study design. Study group comprised of 22 participants, including 10 candidate teachers who were studying in a public collage and 12 classroom teachers from various primary schools in Ankara. Convenience sampling method was used to reach classroom and candidate teachers. Data were collected through data collection form developed by the researcher which comprise of four openended queries. The descriptive analysis technique was performed to analyze the data. Classroom and candidate teachers indicated that while educational computer games provide educational and personal benefits to students, they also may lead to some problems in social life and health field. In addition, according to their views, blending the educational games with other teaching methods is more effective than using alone.
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