Katılımcı Tasarım Temelli Dijital Öyküleme Sürecinde İlköğretim Öğrencilerinin Yaratıcılık Göstergeleri

Bu araştırma ilköğretim öğrencilerinin yaratıcılıklarını ortaya koyma sürecinde dijital öyküleme yaklaşımının yansımalarını belirlemeyi amaçlamaktadır. Dijital öyküleme yaklaşımı, öğrencilere düşüncelerini ortaya koymaya ilişkin mesaj oluşturma sürecinde teknolojiyi aktif katılımlı tasarımcılar olarak kullanabildikleri bir ortam olanağı sunmaktadır. Dijital öyküleme süreci bu bağlamda öğrencilerin kendi özgün ve yaratıcı dillerini oluşturmaları için de bir olanak sunmaktadır. Araştırma katılımcılarını Eşkişehir'de öğrenim görmekte olan ilköğretim okulu öğrencileri oluşturmaktadır. Araştırma katılımcılarının belirlenmesinde ölçüt örneklem yöntemi kullanılmıştır. Araştırmada katılımcıların belirlenmesindeki ölçüt Anadolu Üniversitesi Üstün Yetenekliler Eğitim Programı'nda (ÜYEP) yer almakta olan "Dijital Öyküleme" dersini almalarıdır. Bu bağlamda ÜYEP kapsamında "Dijital Öyküleme" dersini alan ve ilköğretim 6., 7. ve 8. sınıfta öğrenim görmekte olan 58 öğrenci araştırmanın katılımcılarını oluşturmuştur. Öğrenciler tasarım süreci boyunca kendi görsel dilleri çerçevesinde öykülemelerini, kahramanlarını ve karakter tasarımlarını oluşturmuşlardır. Araştırmanın tasarım süreci sonucunda ortaya koydukları ürünlere ve bu ürünlerin değerlendirilmesine yönelik veriler sanat temelli araştırma desenine dayalı imaj analizi ve içerik analizi yaklaşımı ile çözümlenmiştir. Alan uzmanlarının görüşlerine dayalı olarak araştırma sürecinde işe koşulan dijital öyküleme yaklaşımının öğrencilerin yaratıcılıklarını olumlu yönde etkilendiği ortaya konulmuştur

Participatory Design Based Digital Storytelling and Creativity Indicators in Elementary School

The present research study aims at determining how the participatory design approach within the framework of digital storytelling would reflect onto the process in which students reveal their creativity on design based application process. The participants of the study were chosen elementary school. The students are in the city of Eskişehir, Turkey. While determining the participants, the criterion-sampling method was used. In the study, the criterion for determining the participants taking the "Digital Storytelling" course incorporated in the Education Program for Talented Students (EPTS). 58 elementary school 6th-, 7th- or 8th-grade students taking the course of "Digital Storytelling" in EPTS participated in the study. The elementary school 6th-, th- and 8th-grade students actively participated in the phases of creating their own digital stories, heroes and characters. The students indicated their visual explanations and views throughout the design process. The data obtained at the end of the design process in the study were analyzed according to the visual research methodoloyg with focusing on image analysis and content analysis. The application process affected students' creativity in an efficiant manner depending on the students' and field experts' views

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