Trends of Video Use in Distance Education: A Research Synthesis

Uzaktan eğitimde video kullanımına ilişkin farklı alanlardan çeşitli çalışmalar bulunsa da araştırma sentezi çalışmalarının yeterli olmadığı söylenebilir. Bu araştırmada 19902015 yılları arasında yayınlanmış 253 çalışma analiz edilerek uzaktan eğitimde eğitsel video kullanımına ilişkin bir araştırma trendi ortaya konmaya çalışılmıştır. Araştırmadan elde edilen bulgular sağlık ve mühendislik gibi uygulamalı alanlarda ve videonun teknik yönlerine yönelik bir araştırma trendinin olduğunu göstermiştir. Buna karşın uzaktan eğitimde video kullanımının sosyal yönleriyle yeterli düzeyde incelenmediği görülmüştür. Araştırma sonuçlarına dayalı olarak ileride yapılabilecek çalışmalar için önerilerde bulunulmuştur. 360o video ve video oyunlarının uzaktan eğitimde kullanılmasına ilişkin yenilikçi araştırma önerileri de sunulmuştur

Uzaktan Eğitimde Video Kullanım Eğilimleri: Bir Araştırma Sentezi

Although there are various studies regarding the use of video in distance education, very limited amount synthesizing research on the subject is available. In this study, 253 studies published between 1990 and 2015 are analyzed and a research trend is identified regarding educational video use in distance education. Findings from the review indicate that there is a rising research trend in applied fields such as health and engineering, focusing on the technical aspects of video. However, it has also been found that video use in distance education has not been sufficiently studied regarding its social aspects. Based on the findings of the study, suggestions are made for further studies. Innovative research suggestions about using 360o video and video games in distance education are also offered

___

  • Al-Seghayer, K. (2001). The effect of multimedia annotation modes on L2 vocabulary acquisition: a comparative study. Language Learning & Technology, 5 (1), 202-232.
  • Bruce, D. L. & Chiu, M. M. (2015). Composing with new technology teacher reflections on learning digital video. Journal of Teacher Education, 66 (3), 272-287. doi: 0022487115574291.
  • Beach, R., Campano, G., Edmiston, B. & Borgmann, M. (2010). Literacy tools in the classroom: teaching through critical inquiry grades 5-12. New York, NY: Teachers College Press.
  • Chang, C. (2004). Constructing a streaming video-based learning forum for collaborative learning. Journal of Educational Multimedia and Hypermedia, 13 (3), 245-263.
  • Chang, K., Kim, G. & Kim, T. (2007). Video game console audio: evolution and future trends. In Computer Graphics, Imaging and Visualisation (pp. 97-102). IEEE.
  • Chen, C. M. & Wang, H. P. (2011). Using emotion recognition technology to assess the effects of different multimedia materials on learning emotion and performance. Library & Information Science Research, 33 (3), 244-255.
  • Chen, C. M. & Wu, C. H. (2015). Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance. Computers & Education, 80, 108-121.
  • Cooper, D. & Higgins, S. (2015). The effectiveness of online instructional videos in the acquisition and demonstration of cognitive, affective and psychomotor rehabilitation skills. British Journal of Educational Technology, 46 (4), 768-779.
  • Cooper, H., Hedges, L. V. & Valentine, J. C. (2009). The handbook of research synthesis and metaanalysis. United States: Russell Sage Foundation.
  • Dinscore, A. & Andres, A. (2010). Surgical videos online: a survey of prominent sources and future trends. Medical Reference Services Quarterly, 29 (1), 10-27.
  • Donkor, F. (2011). Assessment of learner acceptance and satisfaction with video-based instructional materials for teaching practical skills at a distance. International Review of Research in Open and Distance Learning, 12 (5), 74-92.
  • Fletcher, J.D. & Tobias, S. (2005). The multimedia principle. In R.E. Mayer (Ed), The Cambridge handbook of multimedia learning (pp. 117-133). New York, NY: Cambridge University Press.
  • Giannakos, M. N., Chorianopoulos, K. & Chrisochoides, N. (2015). Making sense of video analytics: lessons learned from clickstream interactions, attitudes, and learning outcome in a video assisted course. The International Review of Research in Open and Distributed Learning, 16 (1), 260–283.
  • Giannakos, M. N., Jaccheri, L. & Krogstie, J. (2015). Exploring the relationship between video lecture usage patterns and students' attitudes. British Journal of Educational Technology, 47 (6), 1259–1275. doi:10.1111/bjet.12313
  • Hamlen, K. R. (2013). Trends in children's video game play: practical but not creative thinking. Journal of Educational Computing Research, 49 (3), 277-291.
  • Jiang, J. & Zhang, X. P. (2012). Trends and opportunities in consumer video content navigation and analysis. In Computing, Networking and Communications (ICNC), 2012 International Conference on (pp. 578-582). IEEE.
  • Jukes, I., McCain, T. & Crockett, L. (2010). Understanding the digital generation: teaching and learning in the new digital landscape. London: Corwin Press.
  • Kalantzis, M. & Cope, B. (2008). New learning: elements of a science of education. New York, NY: Cambridge University Press.
  • Kearney, M. & Treagust, D. F. (2001). Constructivism as a referent in the design and development of a computer program using interactive digital video to enhance learning in physics. Australian Journal of Educational Technology, 17 (1), 64-79.
  • Kesim, E. & Altınpulluk, H. (2014). Kitlesel açık çevrimiçi derslerin kullanımına ilişkin uzaktan eğitim uzmanlarının görüşleri. Turkish Online Journal of Qualitative Inquiry, 5 (4), 62-83.
  • Kurtz, G., Tsimerman, A. & Steiner-Lavi, O. (2014). The flipped-classroom approach: the answer to future learning? European Journal of Open, Distance and E-Learning, 17 (2), 172-182.
  • Lewalter, D. (2003). Cognitive strategies for learning from static and dynamic visuals. Learning and Instruction, 13 (2), 177-189.
  • Ljubojevic, M., Vaskovic, V., Stankovic, S. & Vaskovic, J. (2014). Using supplementary video in multimedia instruction as a teaching tool to increase efficiency of learning and quality of experience. The International Review of Research in Open and Distributed Learning, 15 (3), 275-291.
  • Mayer, R. E. (2009). Multimedia learning. Cambridge: Cambridge University Press.
  • Means, B., Toyama, Y., Murphy, R., Bakia, M. & Jones, K. (2010). Evaluation of evidence-based practices in online learning: a meta-analysis and review of online learning studies. Washington, DC: U.S. Department of Education.
  • Miller, S.M. & Borowicz, S. (2005). City voices, city visions: digital video as literacy/learning supertool in urban classrooms. In M. Finn, L. Johnson & R. Lewis (Eds), Urban education with an attitude (pp. 87- 105). New York: State University of New York Press.
  • National Center for Education Statistics. (1999). The condition of education: section III. quality of education environments (postsecondary), distance education in higher education. Washington, DC: U.S. Department of Education.
  • Ritzhaupt, A. D., Gunter, E. & Jones, J. G. (2010). Survey of commercial off-the-shelf video games: benefits and barriers in formal educational settings. International Journal of Instructional Technology and Distance Learning, 7 (5), 45-55.
  • Shorter, J. & Dean, R. (1994). Computing in collegiate schools of business: are mainframes & stand-alone microcomputers still good enough? Journal of Systems Management, 45 (7), 36-40.
  • Smyth, R. (2011). Enhancing learner–learner interaction using video communications in higher education: implications from theorising about a new model. British Journal of Educational Technology, 42 (1), 113-127. doi: 10.1111/j.1467-8535.2009.00990.x
  • Stiubiener, I., Silveira, R.M., Matushima, R., Bressan, G. & Ruggiero, W.V. (2012). Evaluating the effectiveness of the use of teaching materials in video format in distance learning environments. In Frontiers in Education Conference (FIE) (pp. 1-6). IEEE.
  • Vural, Ö. F. (2013). The impact of a question-embedded video-based learning tool on elearning. Educational Sciences: Theory & Practice, 13 (2), 1315-1323.
  • Zhang, D., Zhou, L., Briggs, R. O. & Nunamaker, J. F. (2006). Instructional video in e-learning: assessing the impact of interactive video on learning effectiveness. Information & Management, 43 (1), 15-27.