On the Track of Emotional Issues in the Design of Multimedia Learning Materials: A Qualitative Approach

The literature suggest that learners’ emotions play an important role in educational processes by the meansof cognition, motivation, interest, and so, learning. However, emotional design of multimedia learningmaterials is relatively new for the education literature. Although there are several studies on the effects ofemotional design on learning, there is a theoretical gap about how to design multimedia learning tools inorder to involve learners emotionally in the learning process. Therefore, this study aims to identify issuesthat should be taken into consideration for the emotional design of animations as multimedia learningmaterials. In this direction, a basic qualitative approach was adopted and inquiry was carried out in twophases. At the first phase, semi-structured interviews were conducted with five expert academicians in thefield of animation with different areas of interest, in order to gain information about a variety of issues onthe design of animations on the emotional base. Data was inductively analyzed and findings werecategorized under seven themes. At the second phase, certain emotional issues were identified and, in orderto increase the trustworthiness of the findings acquired by semi-structured interviews and obtain theopinions of the practitioners in the field on the issue, findings were restructured as a survey. This surveywas conducted on an online platform with field experts working in the animation sector at various positions.A total of 79 expert participated in the survey process. Findings showed that survey results were in linewith interview as well.

Çoklu Ortamla Öğrenme Materyallerinin Tasarımında Duygusal Unsurların İncelenmesine Yönelik Nitel Bir Çalışma

Alanyazın duygusal süreçlerin biliş, motivasyon, ilgi ve öğrenme üzerinde etkili olduğunu; bu bağlamda duyguların eğitsel etkinliklerde önemli bir rol oynadığını göstermektedir. Çoklu ortamla öğrenme materyallerinin duygusal tasarımı ise eğitim alanyazınında görece yeni bir konu olarak karşımıza çıkmaktadır. Duygusal tasarımın öğrenme üzerindeki etkisini inceleyen birkaç çalışma olsa da çoklu ortamla öğrenme uygulamalarının öğrenenleri öğrenme süreçlerine duygusal bağlamda dahil edecek şekilde nasıl tasarlanması gerektiğine ilişkin alanyazında kuramsal bir boşluk bulunmaktadır. Bu doğrultuda, bu çalışmanın amacı; bir çoklu ortamla öğrenme materyali olarak animasyonların duygusal tasarımında göz önünde bulundurulması gereken unsurları belirlemektir. Bu doğrultuda, temel nitel araştırma yaklaşımı benimsenmiş ve bu bağlamda, iki aşamalı bir süreç yürütülmüştür. Araştırmanın ilk aşamasında, animasyon alanında uzman beş öğretim üyesi ile yarı-yapılandırılmış görüşmeler gerçekleştirilmiştir. Animasyonların duygusal bağlamda tasarlanmasında farklı bakış açılarını görebilmek için farklı ilgi alanları olan uzmanlara ulaşılması hedeflenmiştir. Yarı-yapılandırılmış görüşmelerden elde edilen veriler tümevarımsal olarak çözümlenmiş ve bulgular yedi ana tema altında sınıflandırılmıştır. İkinci aşamada, ilk aşamadan elde edilen bulguların güvenilirliğini sorgulamak ve alanda çalışan uygulayıcıların görüşlerini almak amacıyla, yerıyapılandırılmış görüşmelerde belirlenen duygusal unsurlar anket maddeleri olarak yeniden yapılandırılmıştır. Oluşturulan anket animasyon sektöründe çeşitli pozisyonlarda görev yapan toplamda 79 animasyon uzmanın katılımı ile çevrimiçi platformda uygulanmıştır. Anket sonuçlarının görüşmelerden elde edilen veriler ile büyük oranda tutarlılık gösterdiği görülmüştür.

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Turkish Online Journal of Qualitative Inquiry-Cover
  • ISSN: 1309-6591
  • Başlangıç: 2010
  • Yayıncı: Prof.Dr. Abdullah Kuzu
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