After realizing that multi-storey buildings are contrary to human nature, the importance of natural landscape and green areas around it has been noticed. For this reason, people want to see how their environment will be in the design phase and the importance of project presentations is increasing day by day. Information technologies for spatial thinking, imagination and modelling have gradually started to be included in landscape design processes. The concept of virtual reality, augmented reality and immersive virtual reality are becoming more and more involved in our lives due to reasons such as the size of the devices getting smaller and their prices being relatively accessible to everyone. As an alternative to traditional presentation techniques and two-dimensional presentation techniques on the computer, making presentations in a virtual reality environment can be a stronger factor in people’s perception of the environment. In the study visual sets in basic, intermediate and advanced level of detail for the same landscape design and project site have been created. Each set consists of hand-drawn perspective image, computer aided perspective image, stereoscopic 360-degree VR image and an augmented reality model. In order to evaluate these visual sets, interviews were made with 10 landscape architects who are experts in the subject. As a result of the study, criteria’s for landscape presentations has been discussed and the advantages and disadvantages of landscape design presentations that will be created using virtual and augmented reality have been evaluated.
___
Bimber O, Rakar R. 2005. Spatial Augmented Reality. Merging Real and Virtual Worlds. A. K. Peters, Ltd.
Caling R. 2015. Landscape Hand Drawn Perspectives. COROFLOT. Available from: https://www.coroflot.com/ ARKIRON/Landscape-Hand-Drawn-Perspectives [Accessed 28 August 2020]
Cawood S, Fiala M. 2008. Augmented Reality: A practical guide. Pragmatic Bookshelf.
Daniel M. 2018. The Power of Lumion for Small Landscape Architecture and Design Firms. Lumion. Available from: https://lumion.com/blog/the-power-of-lumion-for-smalllandscape. html [Accessed 28 August 2020]
Erzurumlu GS, Kahveci B. 2017. The Assessment of Nıgde Omer Halısdemır Campus wıth Regards to Landscape Qualıty. Scholars Bulletin, 3(12): 718-726., Doi: 10.21276/ sb.2017.3.12.13
Eve S. 2012. Augmenting Phenomenology: Using Augmented Reality to Aid Archaeological Phenomenology in the Landscape. J Archaeol Method Theory (2012) 19: 582–600. DOI: 10.1007/s10816-012-9142-7
Knapp M. 2018. Oculus Go vs Oculus Rift: should you switch to the standalone VR headset? Techradar. Available from: https://www.techradar.com/news/oculus-go-vs-oculus-rift [Accessed 28 August 2020]
Kim G. 2005. Designing Virtual Reality Systems: The Structured Approach. Springer, 2005.
Lim EM, Hondo T, Umeki K. 2006. The validity of VRML images as a stimulus for landscape assessment Landscape and Urban Planning 77(2006): 80–93.
López H, Navarro A, Relaño J. 2010. An Analysis of Augmented Reality Systems. 2010 Fifth International Multi-conference on Computing in the Global Information Technology. ICCGI 2010. September 20-25, 2010 - Valencia, Spain.
Stolyar B. 2018. WWF Free Rivers App Puts a Virtual Landscape on Any Flat Surface. Digitaltrend. Available from: https://www.digitaltrends.com/mobile/app-attack-wwf-freerivers/ [Accessed 28 August 2020]