İşbirlikli mimari tasarım eğitiminde sanal dünya kullanımı

Üç Boyutlu (3B) sanal dünyaların işbirlikli tasarım eğitiminde gelişen bir bilişim aracı olarak kullanılması son yıllarda artan bir kabul görmeye başlamıştır. Bu makalede 3B sanal dünyaların mimari tasarım eğitiminde kullanımına dair bir atölye çalışması konu edilmiştir. Öğrenciler uzak coğrafyadaki takım arkadaşlarıyla birlikte sanal dünyada bir ev tasarlamışlardır. Newcastle Üniversitesi (Avustralya) ile Rangsit Üniversitesi’ndeki (Tayland) mimarlık öğrencilerinin katılımıyla gerçekleştirilen bu sanal tasarım atölyesi detaylarıyla ele alınmıştır. Atölyenin tamamlanmasını takiben yapılan anket çalışması ve gözlemlerimize yer verilmiştir. İşbirlikli tasarım atölyesinde kullanılan 3B sanal dünyanın desteklediği ve kısıtlama getirdiği unsurlar tespit edilmiştir. Bu makale teknik ve yöntemsel olarak deneyimlerimizden çıkardığımız sonuçları ve işbirlikli tasarım eğitim platformu olarak 3B sanal dünyalar ile ilgili çeşitli değerlendirmelerimizi içermektedir.

3D virtual worlds in collaborative design teaching

With recent developments in communication and information technologies, using collaborative virtual environment in design practice has experienced a remarkable increase. Today. those advanced technologies also bring new challenges for design education. Particularly, employing 3D virtual worlds in design teaching, which requires the consideration of new pedagogical approaches, has been accepted and widely practiced. However, there is a general lack of formal evaluation with empirical evidence of the performance of virtual worlds and students’ perception of using 3D virtual worlds in design collaboration. The paper starts with a collaborative design studio over Second Life which took place in a virtual island, ‘NU Genesis’, between the University of Sydney and Rangsit University. The paper presents the design outcomes and an analysis on the result of an inclusive questionnaire completed by the participated students. In this paper, based on the teaching experience in 3D virtual worlds and the results of the questionnaires, the benefits and shortcomings of virtual worlds on collaborative design education have been evaluated.

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