Esporda Oyuncuların Fikri Mülkiyet Hakları

Espor, artan oyuncu ve seyirci sayısı ile giderek daha popüler hale gelmiş ve bu büyüme, çeşitli hukuki konularla ilgili sorunları da beraberinde getirmiştir. Espor, haksız rekabet hukuku, iş hukuku, sözleşme hukuku, ceza hukuku ve spor hukuku gibi farklı hukuk dallarıyla ilgili sorunları içermektedir. Espor faaliyetlerinde ortaya çıkabilecek birçok hukuki sorun olsa da, muhtemelen bu sorunlar arasında en büyük yer tutanı fikri mülkiyet hukuku ile ilgili olanlardır. Oyun geliştiriciler, oyuncular, müsabaka organizatörleri ve oyunları yayınlayanlar, kısaca espor ekosistemindeki aktörlerin tümü çeşitli fikri mülkiyet haklarına sahip olabilir. Oyunun kendisi de telif korumasına dâhildir. Ancak bu çalışma espor oyuncularının fikri mülkiyet hakları ile ilgilidir. Hem amatör hem de profesyonel spor aktivitelerinde oyuncuların çeşitli fikri mülkiyet hakları vardır. Bu çalışmada oyuncuların isimleri, görüntüleri, hareketleri, dansları, dövmeleri, performansları, yayınları, yayın çerçeveleri, avatarları, oyunda kullandıkları kostümler, oyun ekipmanları üzerindeki iyileştirmeleri ve program kodundaki iyileştirmeleri üzerinde söz konusu olabilecek fikri mülkiyet hakları incelenmiştir. Ayrıca son bölümde, esporlarla ilgili fütüristik bir bakış açısıyla bir değerlendirme yapılmıştır.

INTELLECTUAL PROPERTY RIGHTS of GAMERS in ESPORTS1

Esports has become more and more popular with increasing number of players and spectators such growth has brought with it problems related to various legal issues. Esports includes issues related to different branches of law such as unfair competition law, labour law, contract law, criminal law and sports law. Although there are many legal problems that may come up within esports activities, probably the biggest of these issues are related to intellectual property law. Game developers, players, competition organizers, and broadcasters of the games, all of these actors in esports ecosystem in short might have various intellectual property rights. The game itself is the subject of copyright as well. However this study is about the intellectual property rights of the players in esports. There are various intellectual property rights of players in both amateur and professional sports activities. The intellectual property rights of the players which might be on their names, images, movements, dances, tattoos, performances, broadcasts, overlays, avatars, costumes used by the players in the game, their improvements on the game equipment, and the improvements in the program code were examined in this study. In addition, in the last part, an evaluation has been made about esports from a futuristic perspective.

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