Analysis of Students’ Need for Augmented Reality As An Art Learning Medium in Primary School Teacher Education at Universitas Sebelas Maret
There is an increasing number of students using smart phones and tablets in Elementary
teacher education college. Mobile devices gained popularity as an educational tool and there are many colleges
that used them frequently in educational activities to improve learning. There
are many augmented reality (AR) applications
available that can be used to create educational contents for these
mobile devices.This paper surveys students’ need for the importance of using
augmented reality as a media in art learning. Ourgoalis to develop prototype
augmented reality media as a follow up of the needs analysis conducted on
elementary school teacher education students. The aim of this study is to
obtain 1) description of the use of learning media as teaching resource on art
learning process, that has been happening in the field 2) formulation of
learning media that needs to be developed on art learning. This research is
based on the unavailability of learning media that can develop student
appreciation to achieve a more meaningful understanding in appreciating the artwork
in the subject of Art Education.The study is development study in the early
stages of needs analysis. The results of descriptive analysis of the study
found that 1) the use of learning media as teaching resource on art learning
process that has been happening in the field has not done optimally. 2) The
learning media that needs to be developed in art learning is in the form of
augmented reality.
___
- Antonioli,M., Blake,M., & Sparks,K. (2018). AugmentedRealityApplicationsinEducationThe JournalofTechnologyStudies. April, 19, https://scholar.lib.vt.edu/ejournals/JOTS/v40/v40n2/pdf/antonioli.pdf
Arth, C., L., Grasset, R., Langlotz, T., Mulloni, A., Schmalstieg, D., & Wagner, D. (2015). The history of augmented reality: Developments in mobile AR over the last 50 years (pp. 1-41, Rep.). Austria: Tug.
Azuma,R.T. (1997). A Survey of Augmented Reality, Teleoperator and Virtual Environments(3355-385), Hughes Research Laboratories, Dept Of Computer Science UNC, Los Angles, US, azumaisl.hrl.hac.com, http://www.cs.unc.edu/azuma.
Badrul, H. Khan. (2005). E-Learning quick checklist. Hershey, PA: Information Science Publishing. Retrieved from http://BooksToRead.com/checklist
- Billinghurst, M. (2002). Augmented reality in education. New Horizons for Learning, Seattle.
- Bonsor,K.(2016).Howaugmentedrealityworks.Retrievedfromhttp://computer.howstuffworks.com/augmented-reality.htm
Brown, P. (2015), November 02). How to transform your classroom with augmented
- Brill, J. M., and Galloway, C. (2007). “Perils and promises: University instructors’ integration of technology in classroom-based practices.” Br. J. Edu. Technol., 38(1), 95–105.
- Cohen,L.,Manion,L.,&Morrison,K.(2007). Research methods in education. 6th Edition.London: Routledge.
- C.-F. Wu and M.-C. Chiang. (2013). “Effectiveness of applying 2d static depictions and 3d animations to orthographic views learning in graphical course,” Comput. Educ.,63, 28–42
D’Souza, D., Singh, U., Sharma, D., & Ranjan, P. (2013). Educational technology in teaching and learning: Prospects and challenges, Patna Women’s College, Patna Univ., Patna, India.
Delello, J. A. (2014). Insights from pre-service teachers using science-based augmented reality. Journal of Computers in Education, 1(4), 295{311. http://doi.org/10.1007/ s40692-014-0021-y
- Gall, M.D., Gall, J.P. and Borg, W.R. (2007) Educational Research an Introduction. 8th Edition, Pearson.
Grant, M. M., Tamim, S., Sweeney, J. P., & Ferguson, F. K. (2015, July 30). Teaching and learning with mobile computing devices: case study in K-12 classrooms. TechTrends, 59(4), 32-45.
Hamid Mohammad AZIMI. (2013). Assessment of E-Learning need among students of colleges of education. Turkish Online Journal of Distance Education-TOJDE October ISSN 1302-6488 14 (4).
Huang,Y., Li,H. & Fong,R. (2015). Using Augmented Reality in early art education: a case study in Hong Kongkindergartenhttps://www.tandfonline.com/doi/full/10.1080/03004430.2015.1067888?scroll=top&needAccess=truediaksestgl.
Kaufman, R A. (1994). A needs assessment Audit. Performance and Instruction, 33(2). http://www2.uwstout.edu/content/lib/thesis/2009/2009messnera.pdf
- Lenhart, A. (2015). Teens, social media & technology overview 2015. Retrieved from http://www.pewinternet.org/2015/04/09/teens-social-media-technology-2015/
- Miles, M. B& Huberman, M.(2009). Analisis data Kualitatif. Jakarta : UI-Press
- Mitchell,G.(1993).The Trainer's Handbook,The AMA Guide to EffectiveTraining, 2ndEdit. Amacom,NY,423pp.
- Perdana, Mukhlis Yuzti. Dkk. (2012). Aplikasi Augmented Reality Pembelajaran Or Per napasan Manusia Pada Smartphone Android, Jurnal Teknik Informatika, 1, pp. 1-11, (http://journal.pcr.ac.id/wp- content/uploads/2012/09/Jurnal_mukhlis.pdf)
Saputri,D.Y. Rukayah, Indriayu,M (2018). Assessment of ınteractive multimedia based on game in elementary school: A challenge into learning in 21stCentury. International Journal of Educational Research Review (IJERE), 3 (3), 1-8.
- Syaifuddin. (2012). Montage mosaic learning collage for elementary school students. Surakarta
- Serio,A. D., Ibanez, M. B., & Carlos, D. K. (2013). Impact of an augmented reality system on students’motivation for a visual art course. Computers & Education, 68, 586-596. http://dx.doi. org/10.1016/j.compedu.2012.03.002
- Skinner, B. F. (1954). The science of learning and the art of teaching. Harv. Educ. Rev., 24, 86–97.
- Solak, E., & Cakir, R. (2015). Exploring the effect of materials designed with augmented reality on language learners’ vocabulary learning. Journal of Educators Online, 12(2).
Y.-H. Hung, C.-H. Chen, S.-W. Huang. (2017) Applying augmented reality to enhance learning: a study of different teaching materials. Journal of Computer Assisted Learning 33:3, pages 252-266.