Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students

The study aimed to determine the feasibility of developing the Umbul Card as an alternativemedia to create a fun learning atmosphere for students.  This is a qualitative research, themethod used was Research and Development (R&D) level 3, carried out to the design revisionstage. The instrument used was a validation sheet. The results of the development were carriedout by experts, nutritional and media experts, also validated by the user. The results of thestudy (1) the design of the contents of the material for the development of children's UmbulCard into a nutrition education media score with a percentage of 100% which was included inthe very feasible category. (2) the design of the development of the children's game UmbulCard into a nutritional education media score with a percentage of 92.30% included in the veryfeasible category. (3) the validation of the user obtained a score of 92.50% included in the veryfeasible category.

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