Pandemi Döneminde Çevrimiçi Yabancı Dil Eğitiminde Dijital Oyunların Konuşma Becerilerine Etkisi: Öğrencilerin Bakış Açıları

Bu çalışma, dijital oyunların dil kurslarında konuşma gelişimi ve etkileri üzerine devam eden tartışmayı detaylandırmaktadır. Bu araştırma, COVID-19 pandemi döneminde İstanbul/Türkiye’de yabancı dil olarak Yunanca öğrenen 51 yetişkin öğrenci üzerinde yapılmış olup, uzaktan eğitim derslerindeki dijital oyunların yabancı dilde konuşma gelişimini ele almaktadır. Sonuçlar: Çevrimiçi dersler yetişkinlerin öğrenme ihtiyaçlarını karşılamaktadır, ancak yine de geleneksel olanlar tercih edilmektedir. Story Cubes oyununun dijital versiyonunun öğrencileri derse daha fazla katılmaya, sınıf arkadaşlarıyla ortak çalışma yapmaya ve kendilerini ifade etmeye motive ettiğini gösteriyor. Sözü edilen oyun sınıfta olumlu bir hava yaratmış ve nihayetinde öğrencilerin konuşmalarına olumlu etki yapmıştır.

Digital Board Games as a Tool to Boost Speaking in Foreign Language E-classes During COVID-19: Students’ Perspectives

This article elaborates the ongoing discussion about whether digital board games can enhance speaking in language courses. The research targets 51 adult L2 Greek students in Istanbul/Turkey addressing if digital board games in on-line classes can enhance speaking in foreign language during COVID-19. The results show that: online lessons meet the learning needs of adults, but they still prefer the face-to-face ones, the digital version of the game Story Cubes motivated students to participate more in the lesson, to collaborate with their classmates and to express themselves freely. The aforementioned game created a positive atmosphere in the classroom and finally it had a positive effect on the students' speaking.

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Boğaziçi Üniversitesi Eğitim Dergisi-Cover
  • ISSN: 1300-9567
  • Yayın Aralığı: Yılda 2 Sayı
  • Başlangıç: 1976
  • Yayıncı: Boğaziçi Üniversitesi
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