Gazeteciliğin Geleceği Açısından Second Life’daki Pratikler

Sanal bir dünya olan Second Life’ın gazeteciliğin geleceği açısından sunduğu yenilikler ve fikirler, bu çalışma kapsamında değerlendirilmiştir. Bu çerçevede ilk olarak Second Life, ardından bu platform içerisindeki gazete ve dergiler gazeteciliğin geleceği açısından sundukları yeni pratikler bağlamında tartışılmıştır. Bu çerçevede dijital etnografi yöntemi benimsenmiş ve etnografi çalışmalarında benimsenen teknikler olan katılımcı gözlem ve derinlemesine görüşmeler gerçekleştirilmiştir. Bir buçuk aylık bir zaman dilimi boyunca sanal dünyada, insanlarla gerçekleştirilen çevrimiçi konuşmalar, ulaşılan sonuçlar ve tüm deneyimler kayıt altına alınmıştır. Araştırmanın sonucunda, Second Life’ın geleceğin gazeteciliği açısından ütopya sayılabilecek çok da olumlu bir geleceğe işaret etmediği; çünkü sanal dünyanın kullanıcılarının temel amacı olan eğlencenin, ücreti ödenmeyen emeği gizleyen bir rol oynadığı, ayrıca tamamen özgür bir ortamın mevcut olmadığı görülmüştür. Tüm bunlara karşın, Second Life içerisindeki medya kuruluşlarının gelecek açısından umut veren boyutları da olduğu gözlenmiştir. Sanal dünyada medya kuruluşlar, çalışma ortamının tamamen uzaktan olacağı daha özgür çalışma koşullarının mümkün olabileceği yakın geleceğe işaret etmektedir. Ayrıca, sanal dünya içerisinde azınlıklar ile ilgili sorunların dile getirilebiliyor olması umut vaat etmektedir.

Practices in Second Life In Terms of the Future of Journalism

The innovations and ideas presented by Second Life which is a virtual world, are evaluated in terms of the future of journalism within the scope of this study. In this context, First Second Life, and then newspapers and magazines within this platform were discussed in the context of the new practices they offer in terms of the future of journalism. In this framework, digital ethnography method was adopted, and participant observation and in-depth interviews were held, which are the techniques utilised in ethnography studies. Online conversations with people, achieved results, and all experiences were recorded in the virtual world for one and a half months. As a result of the research, it is observed that Second Life does not indicate a very positive future that can be considered as a utopia in terms of the future journalism: Because it is understood that entertainment, which is the main purpose of users of the virtual world, plays a role that hides unpaid labour, and there is no completely emancipated environment. Despite all this, it has been observed that media organisations within Second Life have promising dimensions for the future. In the virtual world, media organisations demonstrate a future where freer working conditions are possible within the working environment, which is entirely remote. Besides, the platform is hope-inspiring because issues related to minorities can be expressed in the virtual world.

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