Nathan Ellis'in Oyunu Work.Txt'de Medyanın İzleyici ve Metin Üzerindeki Rolü

Bu makale, medya ve medya araçlarının Nathan Ellis'in Work.Txt (2022) oyunu üzerindeki etkisini ve bu tür oyunların yenilikçi teknik araçlar kullanarak geleneksel formları deneyimsel formlara nasıl dönüştürdüğünü incelemeyi amaçlamaktadır. Ellis'in medya ve medya-performans ilişkileri kavramına odaklanan oyunu, teknolojik olarak gelişmiş bir toplumla bağlantılı olarak izleyicilere oyunların tasvirindeki değişikliklere atıfta bulunur. Geniş anlamda medya, televizyon, radyo, basılı yayın ve internet gibi gönderici ve alıcı arasında bilgi ileten iletişim modlarını ifade eder. Medya kullanımı seyircinin algısını değiştirir ve onları performanslara aktif olarak katılmaya teşvik eder. Bu makale, medya ve deneyimsel yöntemlerin bir sonucu olarak performansların yapısındaki ve bağlamındaki değişiklikleri tanımlamak için medya kavramını kullanır. Öte yandan, bu çalışma, çağdaş öznenin yabancılaşmasının dolayımlı olarak çevre ve toplum tarafından nasıl şiddetlendiğini araştıracaktır. Nathan Ellis'in Work.Txt adlı oyunu, performansta bireyleri (seyirciyi) kullanarak ve birbirlerine ne kadar yabancı olduklarını göstererek günümüzün yabancılaşmış bireylerini temsil etmeye çalışır.

The Role of Media on the Audience and Text in Nathan Ellis’ Play Work.Txt

This article seeks to study the impact of media and mediatic tools on Nathan Ellis’ play Work.Txt (2022) as well as how such plays have transformed conventional forms into experiential forms using innovative technical means. Ellis’s play, which centres on the concept of media and media-performance relationships, alludes to changes in the portrayal of plays to audiences in connection to a technologically advanced society. In a broad sense, media refers to modes of communication that convey information between sender and recipient, such as television, radio, print and the internet. The usage of projection, internet and print alters the audience’s perception and encourages them to actively engage in the performances. This paper uses the notion of media to describe changes in the structure and context of performances as a result of media and experiential methods. On the other hand, this study will explore how the contemporary subject’s alienation is exacerbated by the mediated environment and society. Nathan Ellis’s play Work.Txt attempts to represent today’s alienated individuals to each other by employing individuals (the audience) in the performance and demonstrating how estranged they are from one other.

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