Problematic social media use, digital gaming addiction and excessive screen time among Turkish adolescents during remote schooling: implications on mental and academic well-being
Problematic social media use, digital gaming addiction and excessive screen time among Turkish adolescents during remote schooling: implications on mental and academic well-being
Objective: The present study aimed to describe screen use patterns among Turkish adolescents during the coronavirus disease 19
(COVID-19) pandemic with a special emphasis on social media and digital gaming addiction, and explore how these are linked to
adolescents’ mental and academic well-being.
Materials and Method: The study sample consisted of 9th to 12th grade students from three public high-schools in Istanbul, Turkey
(n=201). Participants were required to complete a comprehensive questionnaire which gathered information about various domains
including problematic screen use, attitudes towards online education, and mental/academic well-being during the lockdown period.
Results: The overall screen time exhibited a significant increase during the lockdown, with the most common discretionary screen
activities being social media use, communication, and watching movies/series (p
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