Pixel Dungeon - Turn Based Game With Unity

Pixel Dungeon - Turn Based Game With Unity

Pixel Dungeon is a turn-based game developed using the C# programming language and the Unity game engine, targeting players who enjoy using strategic thinking skills to defeat their opponents. It is designed based on the Object-Oriented Programming concept and incorporates commonly used Design Patterns in game programming such as Observer, State, and Singleton. The objective of the game is to use the selected units (game characters) to battle against enemy units and emerge victorious, aiming to achieve the highest possible score. As we defeat the encountered enemies, we earn points and face new opponents. The game concludes when we lose all of our units. Each unit in the game possesses unique abilities (ranged attack, melee attack, healing, buffing or debuffing another unit, poisoning, etc.). Each character takes turns to make their moves and strategically utilizes their abilities to gain an advantage during the gameplay. This study serves as an example of how turn-based games can be designed using the Unity game engine. It not only provides an enjoyable gaming experience but also enhances players' strategic decision-making skills.

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