Instructional multimedia with local context oriented to numeracy skills: practicality and effectiveness

Instructional multimedia with local context oriented to numeracy skills: practicality and effectiveness

The aim of this research is to develop instructional multimedia with local context of Lombok Island for junior high school students. The development of instructional multimedia is oriented towards numeracy skills on the probability topic. This research is development research based on the design research model by Plomp which consists of 3 phases, namely Preliminary Research, Development or Prototyping, and Assessment. The subjects in this research were grade IX junior high school students consisting of 24 students. The data were collected using practicality questionnaire to determine the practicality of multimedia and numeracy skills test to determine the effectiveness of multimedia. The results showed that instructional multimedia met the practical and effective criteria. The results of the teacher's assessment showed a total score is 32 in practical classification. Then 83% of students gave an assessment of being in the very practical classification and 17% were in the practical classification. The results of the effectiveness of the numeracy skills test showed that 79% of students achieved the Minimum Completeness Criteria score. Therefore, instructional multimedia is practical and effective for mathematics learning oriented to students' mathematical numeracy skills.

___

  • Ahmad, A., Yin, T. S., Fang, L. Y., Yen, Y. H., & How, K. W. (2010). Incorporating multimedia as a tool into mathematics education: A case study on diploma students in multimedia university. Procedia - Social and Behavioral Sciences, 8, 594–599. https://doi.org/10.1016/j.sbspro.2010.12.082
  • Ariyanto, S. L., & Kusumaningsih, W. (2022). Minimum Competency Assessment Design to Improve Mathematical Literacy in Junior High Schools. 2022, 64–75. https://doi.org/10.18502/kss.v7i14.11954
  • Aziz, A., Suprayitno, I. J., Prahmana, R. C. I., & Prasetyo, P. (2021). Ethnomathematics for elementary school students in Kebumen Regency using corn plant media. The 12th International Conference On Lesson Study, 181–186.
  • Benny, A. (2017). Media & Teknologi dalam Pembelajaran. Jakarta: Kencana.
  • Chen, C. L., & Wu, C. C. (2020). Students’ behavioral intention to use and achievements in ICT-Integrated mathematics remedial instruction: Case study of a calculus course. In Computers and Education (Vol. 145). Elsevier Ltd. https://doi.org/10.1016/j.compedu.2019.103740
  • Chiu, T. K. F., & Mok, I. A. C. (2017). Learner expertise and mathematics different order thinking skills in multimedia learning. Computers and Education, 107, 147–164. https://doi.org/10.1016/j.compedu.2017.01.008
  • Clark-Wilson, A., & Hoyles, C. (2019). From curriculum design to enactment in technology enhanced mathematics instruction—Mind the gap! International Journal of Educational Research, 94(March), 66–76. https://doi.org/10.1016/j.ijer.2018.11.015
  • Damayanti, N., Roza, Y., & Maimunah, M. (2022). Analysis of needs for the development of ethnomathematic e-modules based on Riau Malay culture to facilitate mathematic literature ability of SMA/MA students. Jurnal Pendidikan Matematika Dan IPA, 13(2), 244. https://doi.org/10.26418/jpmipa.v13i2.50396
  • De Vita, M., Verschaffel, L., & Elen, J. (2014). Interactive whiteboards in mathematics teaching: a literature review. Education Research International, 2014, 1–16. https://doi.org/10.1155/2014/401315
  • Febrian, F., Astuti, P., & Antika, R. (2019). Pelatihan pengembangan media videoscribe dengan konteks lokal dalam mengajarkan objek matematika bagi MGMP SMA Kabupaten Bintan. Jurnal Pengabdian Kepada Masyarakat, 3(101–110).
  • Gerakan Literasi Nasional. (2017). Materi Pendukung Literasi Numerasi. Jakarta: Kementerian Pendidikan dan Kebudayaan.
  • Guan, N., Song, J., & Li, D. (2018). On the advantages of computer multimedia-aided english teaching. Procedia Computer Science, 131, 727–732. https://doi.org/https://doi.org/10.1016/j.procs.2018.04.317
  • Handayani, S. (2018). Development of interactive multimedia learning media to improve counting ability group students A TK Dharma Wanita Batursari. Journal of Curriculum Indonesia. Retrieved from http://hipkinjateng.org/jurnal/index.php/jci/article/view/6%0Ahttp://hipkinjateng.org/jurnal/index.php/jci/article/viewFile/6/11
  • Indriani, M. N., & Imanuel, I. (2018). Pembelajaran matematika realistik dalam permainan edukasi berbasis keunggulan lokal untuk membangun komunikasi matematis. PRISMA, Prosiding Seminar Nasional Matematika, 1, 256–262.
  • Inovasi. (2019). Numerasi Dasar: Membangun Fondasi Belajar Siswa. Jakarta: Pusat Penelitian Kebijakan Pendidikan dan Kebudayaan.
  • Irawan, A., Lestari, M., Rahayu, W., & Dwitiyanti, N. (2022). Developing a mathematics learning application using an android-based ethnomathematics concept of traditional javanese batik pattern. KnE Social Sciences. https://doi.org/10.18502/kss.v7i14.11965
  • Jamil, A. F., & Khusna, A. H. (2021). Pengembankan asesmen berorientasi kontekstual untuk meningkatkan kemampuan literasi matematis dan numerasi mahasiswa. Jurnal Ilmiah Mandala Education, 7(4), 78–86.
  • Jiang, Z., Mok, I. A. C., & Yin, H. (2021). The relationships between teacher emotions and classroom instruction: Evidence from senior secondary mathematics teachers in China. International Journal of Educational Research, 108(April), 101792. https://doi.org/10.1016/j.ijer.2021.101792
  • Kamsurya, R., & Masnia, M. (2021). Desain pembelajaran dengan pendekatan matematika realistik menggunakan konteks permainan tradisional dengklaq untuk meningkatkan keterampilan numerasi siswa sekolah dasar. Jurnal Ilmiah Mandala Education, 7(4).
  • Kementerian Pendidikan dan Kebudayaan. (2017). Gerakan Literasi Nasional Materi Pendukung Literasi Numerasi. Jakarta: Tim Gerakan Literasi Nasional.
  • Kurnia, L., Azmi, R. D., Yuberta, K. R., Maris, I. M., & Apriliani. (2022). Development of ethnomathematics module using blended learning for undergraduate students. AIP Conference Proceedings, 2524(1), 020004. https://doi.org/10.1063/5.0112553
  • Legesse, M., Luneta, K., & Ejigu, T. (2020). Analyzing the effects of mathematical discourse-based instruction on eleventh-grade students’ procedural and conceptual understanding of probability and statistics. Studies in Educational Evaluation, 67(January), 100918. https://doi.org/10.1016/j.stueduc.2020.100918
  • Mayer, R. E. (2014). Multimedia Instruction. In J.M. Spector, M.D. Merrill, J. Elen, M.J. Bishop (Eds.), Handbook of research on educational communications and technology. New York: Springer.
  • Miller, T. (2018). Developing numeracy skills using interactive technology in a play-based learning environment. International Journal of STEM Education, 5(1), 39. https://doi.org/10.1186/s40594-018-0135-2
  • Nieveen, N. (1999). Prototyping to reach product quality. Design Approaches and Tools in Education and Training, Springer, 125–135.
  • Nurfatanah, N., Yudha, C. B., Marini, A., & Sumantri, M. S. (2021). Development of matemathic media games education based on e-learning in the planting of basic concepts in numeracy. Journal of Physics: Conference Series, 1869(1), 012127. https://doi.org/10.1088/1742-6596/1869/1/012127
  • Nusir, S., Alsmadi, I., Al-Kabi, M., & Sharadgah, F. (2012). Studying the impact of using multimedia interactive programs at children ability to learn basic math skills. Acta Didactica Napocensia, 5(2), 17–32.
  • OECD. (2016). Results from PISA 2015: Indonesia. OECD Publishing. Retrieved from https://www.oecd.org/pisa/PISA-2015-Indonesia.pdf
  • OECD. (2019). Results from PISA 2018: Indonesia. OECD Publishing. https://doi.org/10.1007/978-94-6209-497-0_69
  • Plomp, T. (2013). Educational Design Resesarch: An Introduction. Dalam J. Van den Akker et al. Educatioan Design Research. Enschede, Netherland: National Institute for Curriculum Development.
  • Priyani, N. E. (2022). Pengembangan literasi numerasi berbantuan aplikasi etnomatematik puzzle game pada pembelajaran matematika di sekolah perbatasan. Jurnal Didaktika Pendidikan Dasar, 6(1), 267–280. https://doi.org/10.26811/didaktika.v6i1.536
  • Rohendi, D. (2019). Game-based multimedia for horizontal numeracy learning. International Journal of Emerging Technologies in Learning, 14(15).
  • Rohendi, D., Sumarna, N., & Sutarno, H. (2017). Game multimedia in numeracy learning for elementary school students. IOP Conference Series: Materials Science and Engineering, 180, 012068. https://doi.org/10.1088/1757-899X/180/1/012068
  • Russo, J., Bobis, J., Sullivan, P., Downton, A., Livy, S., McCormick, M., & Hughes, S. (2020). Exploring the relationship between teacher enjoyment of mathematics, their attitudes towards student struggle and instructional time amongst early years primary teachers. Teaching and Teacher Education, 88, 102983. https://doi.org/10.1016/j.tate.2019.102983
  • Safitri, A. W., Pujiastuti, H., & Sudiana, R. (2020). Pengembangan game edukasi dengan konteks kearifan lokal Banten pada materi matriks. Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang, 4(2), 319–328. https://doi.org/https://doi.org/10.31331/medivesveteran.v4i2.1171
  • Salsabila, N. H., Hapipi, H., & Lu’luilmaknun, U. (2021). Game-based learning media for number topic: analysis and design. Jurnal Pendidikan Matematika, 8(2), 13–25. https://doi.org/https://dx.doi.org/10.18592/jpm.v8i2.5749
  • Salsabila, N. H., & Setyaningrum, W. (2018). Game “STATIC”: Is it interesting for students? Journal of Physics: Conference Series, 1097. https://doi.org/10.1088/1742-6596/1097/1/012105
  • Salsabila, N. H., & Setyaningrum, W. (2019). Pengembangan media pembelajaran matematika berbasis game: statistics in arctic. Mandalika Mathematics and Educations Journal, 1(1), 13–25. https://doi.org/https://doi.org/10.29303/jm.v1i1.1248
  • Salsabila, N. H., & Setyaningrum, W. (2020). Game “STATIC”: Is it effective for students’ conceptual understanding? Journal of Physics: Conference Series, 1581. https://doi.org/10.1088/1742-6596/1581/1/012065
  • Ulusoy, F. (2020). Prospective teachers’ skills of attending, interpreting and responding to content-specific characteristics of mathematics instruction in classroom videos. Teaching and Teacher Education, 94, 103103. https://doi.org/10.1016/j.tate.2020.103103
  • Widoyoko, E. P. (2016). Evaluasi Program Pembelajaran. Yogyakarta: Pustaka Pelajar.
  • Yunarti, T., & Amanda, A. (2022). Pentingnya kemampuan numerasi bagi siswa. Prosiding Seminar Nasional Pembelajaran Matematika, Sains Dan Teknologi, 2, 44–48.