Metaverse Üzerine Kapsamlı Bir Araştırma

Metaverse insanlar için sanal dünya ile gerçek dünyayı bir araya getirir. Kullanıcıların avatarları ve hologramları kullanarak gerçek ve simüle edilmiş ortamlarda sorunsuz bir şekilde etkileşim kurmasını sağlar ve artırılmış ve sanal gerçeklik teknolojilerini kullanarak fiziksel dünyayı genişletme potansiyeline sahiptir. Sanal ortamlar ve sürükleyici oyunlar (Second Life, Fortnite, Roblox ve VRChat gibi) meta verinin öncülleri olarak tanımlanır ve kullanıcılarına tam, işlevsel ve kalıcı bir platform sunar. Eski bir kavram olmasına rağmen günümüzde yeni yeni kullanılmaya başlanmıştır. Bu çalışma kapsamında literatürde fazla örnekleri olmayan, yeni bir çalışma konusu olan metaverse terimi üzerinde durulmuştur. Metaverse’nin tanımı, kullanım alanları, önemi, faydaları ve zorlukları anlatılmış ve ileride bu teknolojiyle ile neler yapılabileceği ile alakalı bilgiler verilmiştir. Bu teknoloji tanıtılarak ileride yapılacak çalışmalar için literatüre katkı sağlanması amaçlanmıştır. Ayrıca Metaverse’de kullanılan teknolojiler tanıtılmıştır ve konu detaylı bir şekilde ele alınmıştır. Bu çalışma bu alanda çalışma yapacak araştırmacılar için örnek teşkil edecektir.

Comprehensive Study of the Metaverse

Metaverse brings the virtual world and the real world together for human beings. has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) are described as antecedents of the metaverse and offer their users a complete, functional and persistent platform. Although it is an old concept, it has recently started to be used. Within the scope of this study, the term metaverse is addresses, which is a new research subject and does not have many examples in the literature. The definition, usage areas, importance, benefits and difficulties of Metaverse were described and information about how to use this technology in the future was given. By introducing this technology, the aim is to contribute to the literature for future studies. In addition, the technologies used in Metaverse were introduced and the subject was discussed in detail. This study will serve as an example for researchers who will work in this field.

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Avrupa Bilim ve Teknoloji Dergisi-Cover
  • Yayın Aralığı: Yılda 4 Sayı
  • Başlangıç: 2013
  • Yayıncı: Osman Sağdıç
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