Sport, including e-sport, in the light of various interpretations

Sport is a complex, multidimensional social phenomenon in the dynamically changing communities as well as one of the elements of physical culture seen as a specific field of culture in a selective and global understanding. In the recent years, there has been a growth of the meaning of sport in different areas of social life, and in systems associated with values such as ideological, religious or ethical ones. Interest in sport of million receivers both direct and indirect ones on the market of sport goods makes us pause to reflect upon its phenomenon. Questions like: “What is sport?” are not rare. They were asked long time ago, they are asked today and certainly they will be asked in future. Sport is such a complex phenomenon that it hardly undergoes a holistic interpretation. The purpose of the present work of a quality character is an attempt to define the contemporary understanding of the terms “sport” and “athlete” also with reference to e-sports, as representatives of intellectual sport activities. The purpose is also to indicate common areas of the traditionally understood sport and e-sport on the highest level of professionalism. According to traditionally understood sport, intellectual activities such as for example: chess, card games, automatic games or e-sports are not considered sports because of the lack of the most important designate, which is physical activity.

Sport, including e-sport, in the light of various interpretations

Sport is a complex, multidimensional social phenomenon in the dynamically changing communities as well as one of the elements of physical culture seen as a specific field of culture in a selective and global understanding. In the recent years, there has been a growth of the meaning of sport in different areas of social life, and in systems associated with values such as ideological, religious or ethical ones. Interest in sport of million receivers both direct and indirect ones on the market of sport goods makes us pause to reflect upon its phenomenon. Questions like: “What is sport?” are not rare. They were asked long time ago, they are asked today and certainly they will be asked in future. Sport is such a complex phenomenon that it hardly undergoes a holistic interpretation. The purpose of the present work of a quality character is an attempt to define the contemporary understanding of the terms “sport” and “athlete” also with reference to e-sports, as representatives of intellectual sport activities. The purpose is also to indicate common areas of the traditionally understood sport and e-sport on the highest level of professionalism. According to traditionally understood sport, intellectual activities such as for example: chess, card games, automatic games or e-sports are not considered sports because of the lack of the most important designate, which is physical activity.

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