Alışkanlıklar ve Algıların Anahtar Rolü: Çevrimiçi Oyun Oynamanın Saldırganlığı, Yabancılaşmayı ve Duygusal Zekayı Yordaması

E-Spor çok sayıda insana ulaşmakta ve çok büyük miktarlarda zaman ve para tüketmektedir. Geçmiş literatür çevrimiçi oyun oynamanın başta agresyon olmak üzere çeşitli psikolojik faktörlerin ilişkilerini ortaya koymuştur. Özellikle çevrimiçi oyun o ve saldırganlık arasındaki ilişki yaygın olarak çalışılmıştır. Yabancılaşma ve duygusal zeka ise söz konusu ilişkinin potensiyel aracıları olarak alınmıştır. Ancak bu ilişkilerin yönü, düzenleyici ve aracı değişkenleri konusunda henüz tam bir uzlaşıya varılmadığı görülmektedir. Bu çalışmanın amacı çevrimiçi oyun alışkanlıkları ve oyuna ilişkin algılar ile saldırganlık, yabancılaşma algıları ve duygusal zeka arasındaki olası ilişkileri araştırmaktır. Örneklemi 316 oyuncu oluşturmaktadır ve veri toplama süreci çevrimiçi olarak gerçekleştirilmiştir. Katılımcılar çevrimiçi oyun alışkanlıkları ve algılarına ilişkin formları, Buss-Perry Saldırganlık Ölçeği’ni, Dean’in Yabancılaşma Ölçeği’ni ve Duygusal Zeka Ölçeklerini tamamlamışlardır. Bulgular, saldırganlık boyutlarından hiçbirinin kaç yıldır çevrimiçi oyun oynandığı veya çevrimiçi oyunlara günlük kaç saat ayrıldığı tarafından yordanmadığını göstermiştir. Ayrıca, algılar ve alışkanlıkların saldırganlığın, yabancılaşmanın ve duygusal zekanın farklı boyutlarını çeşitli şekillerde yordama gücü olduğu görülmüştür. Sonuçlar, literatürde gözlenen ilişkilerin oyuncuların daha çok çevrimiçi oyunlara maruz kalmalarından ötürü değil, bu bireylerin oyunu nasıl algıladıkları ve oyun içerisinde ne düzeyde sosyalleştiklerinden kaynaklandığını göstermektir.

Habits and Perceptions as Key Factors: How Online Gaming Predicts Aggression, Alienation and Emotional Intelligence

E-sport gradually reached large masses and is consuming a great deal of time and circulation of money. Literature shows us that there are relationships between online gaming and various psychological factors. Especially the relationship between online gaming and aggression was widely studied. Alienation and emotional intelligence were also treated as potential mediators on the relevant relationship. The literature has not properly come to an agreement on the direction of the relevant relationship, moderators and mediators, so far. Therefore, this study aimed to investigate the possible predictions based on online gaming habits and perceptions of online gaming for aggression, alienation and emotional intelligence. A sample of 316 online game players completed the online gaming habits and perceptions questionnaires, Buss-Perry Aggression Scale, Dean’s Alienation Scale and Emotional Intelligence Scale. Results have shown that none of the aggression types were predicted by neither years nor daily hours of playing online games. Additionally, perceptions and habits predicted different dimensions of aggression, alienation and emotional intelligence diversely. Our results indicated that, the observed relationships are rooted from how players perceive the game and the degree of their socialization within the game, rather than mere exposure to online games. This study provides a new insight by putting forward the individual perspective in scope of effects of online games.

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Spor Bilimleri Araştırmaları Dergisi-Cover
  • ISSN: 2548-0723
  • Yayın Aralığı: Yılda 3 Sayı
  • Başlangıç: 2016
  • Yayıncı: Kadir YILDIZ