Staj oryantasyon programında Oyunlaştırma modelinin uygulanması: Bangladeş'teki özel üniversite bağlamından önerilen bir kavramsal model

Bangladeş, nüfus yoğunluğu bakımından dünyada 8. sırada yer almasına rağmen, dünyadaki insan gücü kaynakları en az gelişmiş ülkelerden biridir. Kitleler arasında öğrenmeyi teşvik etmek için, tersine çevrilmiş sınıf ortamlarına ve oyunlaştırma gibi yenilikçi fenomenlere olan talep bir çözüm olarak görünebilir. Bu kavramsal makalenin amacı, yüksek lisans öğrencileri için staj öncesi eğitim için bir öğretim mekanizması olarak oyunlaştırmayı keşfetmekti. Literatür analizine ve staj programına ilişkin gözlemlerimize dayanarak, oyunlaştırma mekanizmalarını staj programına entegre etmeye çalışan iki süreç akış şeması önerdik. Önerilen modeller, hedef belirleme teorisi, davranışsal pekiştirme teorisi, kendi kaderini tayin teorisi ve sosyal karşılaştırma teorisinden gelen fikirleri bütünleştirir.

Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh

Despite being the 8th most densely populated country in the world, Bangladesh is one of the countries with the most underdeveloped manpower resources in the world. In order to stimulate learning within the masses, the demand for flipped classroom settings and innovative phenomena like gamification can appear as a solution. The aim of this conceptual paper was to explore gamification as a teaching mechanism for the pre-internship training for the graduate school students. Based on literature analysis and from our observation of the internship program, we have proposed two process flow diagrams that attempt to integrate the mechanisms of gamification within the internship program. The proposed models integrate the ideas from goal-setting theory, behavioral reinforcement theory, self-determination theory and social-comparison theory.

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