Siborg-Oluş'a Dair Sinematografik Fanteziler

Bu makale,  Anneke Smelik'e ait "Cinematic Fantasies of Becoming-Cyborg" adlı makalenin çevirisidir. Makale, The Scientific Imaginary in Visual Culture (2010) adlı kitapta yer almaktadır.
Anahtar Kelimeler:

siborg, cinema, temsil, insan, makine


Balsamo, A. 1996. Technologies of the Gendered Body. Reading Cyborg Women. Durham and London: Duke University Press.

Bell D., and B. Kennedy, eds. 2000. The Cybercultures Reader. London: Routledge.

Bordwell, D., and K. Thompson. 2008. Film Art. An Introduction. New York: McGraw Hill.

Braidotti, R. 2010. The Posthuman Predicament. In The Scientific Imaginary in Visual Culture, ed. Anneke Smelik, 69-89. Gottingen: V&R unipress.

Bukatman, S. 1993. Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Durham: Duke University Press.

Cavallaro, D. 2000. Cyberpunk and Cyberculture. Science Fiction and the Work of William Gibson. London: Athlone Press.

Dery, M. 1996. Escape Velocity. Cyberculture at the End of the Century. New York: Grove Press.

Dijck, J van. 2007. Mediated Memories in the Digital Age. Stanford: Stanford University Press.

Gray, C.H., ed. 1995. The Cyborg Handbook. London: Routledge.

Hall, S. 1997. Representation. London: Sage.

Haraway, D. 1991 [1985]. A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s. Reprinted in Simians, Cyborgs, and Women: The Reinvention of Nature, D. Haraway, 149-81. London: Free Association Books.

Hayles, K. 1999. How We Became Posthuman. Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago and London: The University of Chicago Press.

Holland, S. 1995. Descartes Goes to Hollywood: Mind, Body and Gender in Contemporary Cyborg Cinema. Body and Society 1(3-4): 157-74.

Jeffords, S. 1994. Hard Bodies. Hollywood Masculinity in the Reagan Era. New Brunswick. Rutgers University Press.

Kennedy, H. W. 2002. Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis. The International Journal of Computer Game Research II(2).

Kuhn, A., ed. 1990. Alien Zone: Cultural Theory and Contemporary Science Fiction Cinema. London: Verso.

Kuhn, A., ed. 1999. Alien Zone II: The Spaces of Science Fiction Cinema. London: Verso.

Landsberg, A. 2004. Prosthetic Memory: The Transformation of American Remembrance in the Age of Mass Culture. New York: Columbia University Press.

Merzagora, M. 2010. Reflecting Imaginaries: Science and Society in the Movies. In The Scientific Imaginary in Visual Culture, ed. Anneke Smelik, 39-53. Gottingen: V&R unipress.

Metz, C. 1977. Le signifiant imaginaire: psychanalyse et cinéma. Paris: Union générale d'éditions.

Mikula, M. 2004. Lara Croft: Between a Feminist Icon and Male Fantasy. In Femme Fatalities. Representations of Strong Women in the Media, eds. R. Schubart and A. Gjelsik, 57-70. Göteborg: Nordicom.

Mulvey, L. 1989 [1975]. Visual Pleasure and Narrative Cinema. In Visual And Other Pleasures. L. Mulvey. 14-26. London: Macmillan.

Penley, C., E. Lyon, L. Spiegel, and J. Bergstrom. 1991. Close Encounters. Film, Feminism, and Science Fiction. Minneapolis: Minnesota University Press.

Perkowitz, S. 2007. Hollywood Science. Movies, Science, and the End of the World. New York: Columbia University Press.

Radstone, S., ed. 2000. Memory and Methodology. Oxford: Berg.

Roberts, A. 2000. Science Fiction. London and New York: Routledge.

Silverman, K. 1991. Back to the Future. Camera Obscura 27(September): 109-32.

Simpson, M. 1993. Male Impersonators. Men Performing Masculinity. London: Cassell.

Smelik, A. 2008. A Tunnel Vision. Inner, Outer and Virtual Space in Science Fiction Film and Medical Documentaries. In Bits of Life: Feminism at the Intersections of Media, Bioscience, and Technology, eds. A. Smelik and N. Lykke, 129-46. Seattle: University of Washington Press.

Smelik, A. 2009. The Virtuality of Time: Memory in Science Fiction Films. In Technologies of Memory in the Arts, eds. L. Plate and A. Smelik, 52-68. Basingstoke: Palgrave/Macmillan.

Sobchack, V. 1997. Screening Space. The American Science Fiction Film. New Brunswick, Rutgers University Press.

Sobchack, V. 2004. Carnal Thoughts: Embodiment and Moving Image Culture. Berkeley: University of California Press.

Springer, C. 1996. Electronic Eros. Bodies and Desire in the Postindustrial Age. Austin: University of Texas Press.

Tasker, Y. 1993. Spectacular Bodies. Gender, Genre and the Action Cinema, London: Routledge.

Walden, K. 2004. Run, Lara, Run! The Impact of Computer Games on Cinema's Action Heroine. In Femme Fatalities. Representations of Strong Women in the Media, eds. R. Schubart and A. Gjelsik, 71-90. Göteborg: Nordicom.

Zylinska, J., ed. 2002. The Cyborg Experiments: The Extensions of the Body in the Media Age. London: Continuum.

Kaynak Göster

APA Smelik, A. (2018). Siborg-Oluş'a Dair Sinematografik Fanteziler . SineFilozofi , 3 (6) , 142-155 .