Applying Virtual Reality Technology to Geoscience Classrooms

Applying Virtual Reality Technology to Geoscience Classrooms

Applying virtual reality (VR) technology to geoscience classrooms provides a new way to engage students. Visualizing geological information in 360-degree allows students to experience processes of the Earth and makes them feel like they are outside the classroom. This paper describes a convenient technique for making 360-degree VR environments specifically for geoscience classrooms. In comparison to traditional classrooms, this teaching method enables students to more easily comprehend how geological features occur in nature through a series of 360-degree outcrop scenes and 360-degree infographic images. The learning from using this VR environment in geoscience classrooms at the high-school level is assessed. Results from three different high schools show that the learning gain of students is improved by 22 – 28% and the overall average post-test scores are significantly higher than pre-test scores at the p = 0.05 level after using the VR environment in the classrooms. This technique could potentially benefit any science classroom and have applications in other disciplines requiring similar visualization techniques.

___

  • Anderson, L. W., & Krathwohl, D. R. (2001). A revision of Bloom’s taxonomy of educational objectives. A Taxonomy for Learning, Teaching and Assessing. Longman, New York.
  • Arrowsmith, C., Counihan, A., & McGreevy, D. (2005). Development of a multi-scaled virtual field trip for the teaching and learning of geospatial science. International Journal of Education and Development using ICT, 1(3), 42-56.
  • Bailey, J. E., Whitmeyer, S. J., & De Paor, D. G. (2012). Introduction: The application of Google Geo Tools to geoscience education and research. Geological Society of America Special Papers, 492, 7-19.
  • Çaliskan, O. (2011). Virtual field trips in education of earth and environmental sciences. Procedia-Social and Behavioral Sciences, 15, 3239-3243.
  • Carmichael, P., & Tscholl, M. (2013). Cases, simulacra, and Semantic Web technologies. Journal of Computer Assisted Learning, 29(1), 31-42.
  • Dolphin, G., Dutchak, A., Karchewski, B., & Cooper, J. (2019). Virtual field experiences in introductory geology: Addressing a capacity problem, but finding a pedagogical one. Journal of Geoscience Education, 67(2), 114-130.
  • Elkins, J. T., & Elkins, N. M. (2007). Teaching geology in the field: Significant geoscience concept gains in entirely field-based introductory geology courses. Journal of geoscience education, 55(2), 126-132.
  • Esteves, H., Ferreira, P., Vasconcelos, C., & Fernandes, I. (2013). Geological fieldwork: A study carried out with Portuguese secondary school students. Journal of Geoscience Education, 61(3), 318-325.
  • Fuller, I. C. (2012). Taking students outdoors to learn in high places. Area, 44(1), 7-13.
  • Gilley, B., Atchison, C., Feig, A., & Stokes, A. (2015). Impact of inclusive field trips. Nature Geoscience, 8(8), 579.
  • Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American journal of Physics, 66(1), 64-74.
  • Hesthammer, J., Fossen, H., Sautter, M., Sæther, B., & Johansen, S. E. (2002). The use of information technology to enhance learning in geological field trips. Journal of Geoscience Education, 50(5), 528-538.
  • Hurst, S. D. (1998). Use of “virtual” field trips in teaching introductory geology. Computers & Geosciences, 24(7), 653-658.
  • Kaplan, A. M., & Haenlein, M. (2010). Users of the world, unite! The challenges and opportunities of Social Media. Business horizons, 53(1), 59-68.
  • Kastens, K. (2010). Commentary: Object and spatial visualization in geosciences. Journal of Geoscience Education, 58(2), 52-57.
  • King, C. (2008). Geoscience education: An overview. Studies in Science Education, 44(2), 187-222.
  • Leydon, J., & Turner, S. (2013). The challenges and rewards of introducing field trips into a large introductory geography class. Journal of Geography, 112(6), 248-261.
  • Liou, W. K., & Chang, C. Y. (2018, February). Virtual reality classroom applied to science education. In 2018 23rd International Scientific-Professional Conference on Information Technology, 1-4.
  • Ma, X., Cackett, M., Park, L., Chien, E., & Naaman, M. (2018). Web-based VR experiments powered by the crowd. In Proceedings of the 2018 World Wide Web Conference, 33-43.
  • Martínez-Graña, A., González-Delgado, J., Pallarés, S., Goy, J., & Llovera, J. (2014). 3D virtual itinerary for education using Google Earth as a tool for the recovery of the geological heritage of natural areas: Application in the “Las Batuecas Valley” nature park (Salamanca, Spain). Sustainability, 6(12), 8567-8591.
  • McCaffrey, K. J. W., Jones, R. R., Holdsworth, R. E., Wilson, R. W., Clegg, P., Imber, J., Holliman, N., & Trinks, I. (2005). Unlocking the spatial dimension: digital technologies and the future of geoscience fieldwork. Journal of the Geological Society, 162(6), 927-938.
  • Meagher, B. J., Cataldo, K., Douglas, B. J., McDaniel, M. A., & Nosofsky, R. M. (2018). Training of rock classifications: The use of computer images versus physical rock samples. Journal of Geoscience Education, 66(3), 221-230.
  • Qiu, W., & Hubble, T. (2002). The advantages and disadvantages of virtual field trips in geoscience education. The China Papers, 1, 75-79.
  • Stieff, M., Bateman, R. C., & Uttal, D. H. (2005). Teaching and learning with three-dimensional representations. In Visualization in science education. Springer, Dordrecht, 93-120.
  • Welsh, K., & France, D. (2012). Spotlight on... Smartphones and fieldwork. Geography, 97, 47.
  • Whitmeyer, S., Feely, M., De Paor, D., Hennessy, R., Whitmeyer, S., Nicoletti, J., Santangelo, B., Daniels, J., & Rivera, M. (2009). Visualization techniques in field geology education: A case study from western Ireland. Field geology education: Historical perspectives and modern approaches, 461, 105.