KULLANIMDAKİ GEMİLER ÜZERİNDE SANAL GERÇEKLİK UYGULAMALARI

Sanal Gerçeklik (VR) teknolojisi hızlı gelişen teknolojilerden biridir. Kullanımı, eğlenceden eğitim ve mühendisliğe kadar geniş bir çeşitlilik göstermektedir. Ekranlar, ekran kartları ve işlemcilerdeki teknolojik ilerlemeler VR'ın doğumuna izin vermiş, fakat hayatın her parçası için temel kuralları belirlenememiştir. Bu çalışma gemiler ve diğer deniz yapılarındaki Sanal Gerçeklik uygulamalarını incelemektedir. Geniş kapsamlı iki makale ele alınmak suretiyle uygulamaya geçirilişleri, farklı bakış açılarıyla ortaya çıkarılmıştır: donanım ve yazılım çözümleri, yaklaşık maliyet analizi, tasarım, modelleme, inşa ve teftiş etmek için gerekli olan matematiksel denklemler ve bunların yanında insanların sanki gemideymiş gibi birlikte çalışması ve eğitilmesi. İki ana makale incelenmiştir. Bazı gemi inşacılar başlangıçta kendi yazılımlarını geliştirmeye çalışmıştır. Ancak günümüzde arkalarında yatan matematiksel denklemler hala geçerli iken oyun makinelerinden faydalanmak daha çok tercih edilmektedir.

VIRTUAL REALITY APPLICATIONS ON SHIPS IN USE

Virtual Reality (VR) technology is one of the rapidly developing technologies. It's widespread usage varies from entertainment to education and engineering. While technological advancements in displays, graphic cards and processors let VR born, its underlying laws has not specified for every part of life. This paper examines applications of Virtual Reality on ships and other marine structures. Their implementation has been elucidated from two perspectives: hardware and software solutions, approximate cost analysis, mathematical equations for design, modeling, construction and inspection, as well as the co-operation and training of people as if they were on board. Two main articles are examined. It's found that some shipbuilders tried to develop their own software at first. But nowadays taking advantage of game engines is more preferred while the mathematical equations behind them are still reasonable.

Kaynakça

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[2] Scott M. (2018). "Using virtual reality to train for one of the Navy’s most dangerous jobs", Retrieved from https://federalnewsnetwork.com/navy-2018/2018/12/using-virtual- reality-to-train-for-one-of-the-navys-most-dangerous-jobs/ (Access Date:15.01.2019)

[3] Sener Press Releases (2012). "SENER Awarded Contract for the New Navantia ́s VR room", Retrieved from https://www.naval- technology.com/contractors/warship/sener/pressreleases/presssener- contract-navantia-vr-room/(Access Date:15.01.2019)

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Kaynak Göster

APA Kukner, A , Akkuş, H . (2019). VIRTUAL REALITY APPLICATIONS ON SHIPS IN USE . Journal of Naval Sciences and Engineering , DENİZ BİLİMLERİ VE MÜHENDİSLİĞİ DERGİSİ , 173-196 .