Eğitimde Sanal Gerçeklik Gözlüklerinin Kullanımı: Sistematik Derleme Çalışması

Son yıllarda sanal gerçeklik teknolojilerinin kullanımının önemli derecede arttığı görülmektedir. Özellikle sanal gerçeklik gözlüklerinin, sanal gerçeklik ve arttırılmış gerçeklik uygulamaları için önemli cihazlar haline geldiği söylenebilir. Bu gelişmelerin bir sonucu olarak araştırmacılar, sanal gerçeklik gözlüklerini çok farklı alanlarda araştırmaya başlamışlardır. Bu bağlamda bu araştırmanın amacı, Scopus veritabanında yer alan, 2014 ile 2019 yılları arasında yayınlanan ve sanal gerçeklik gözlüklerinin eğitimde kullanımı ile ilgili olan makalelerin içerik analizini gerçekleştirmektir. Toplam 49 makaleye ulaşılmış ve bu makaleler; konu alanları, araştırma yöntemleri, en çok atıf alan makaleler, veri toplama araçları, katılımcılar ve değişkenler bakımından incelenmiştir. Bu konu ile ilgili alanyazında daha önce yapılan bir sistematik derleme çalışması olmadığı için, bu çalışmanın önemli olduğu düşünülmektedir. Sonuç olarak eğitimde sanal gerçeklik gözlüklerinin kullanımı ile ilgili çalışmaların yıllara göre bir artış gösterdiği görülmektedir. Ayrıca, araştırma yöntemi olarak nicel yöntemlerin, katılımcı olarak lisans öğrencilerinin ve veri toplama aracı olarak ise öntest-sontest ölme aracının makalelerde en çok tercih edildiği ortaya çıkmıştır. Bununla birlikte kullanılabilirlik ve deneyim, en çok araştırılan bağımlı değişkenler olmuşlardır.

Use of VR Headsets in Education: A Systematic Review Study

In recent years, it can be said that the use of new virtual reality related technologies increased swiftly. Especially virtual reality headsets have become an important device in virtual reality and augmented reality applications. As a consequence of these developments, researchers started to investigate the use of virtual reality headsets in many fields. In this respect, the purpose of this study is to perform a systematic review with content analysis on the articles about the use of VR headsets in education in the Scopus database between 2014 and 2019. A total of 49 related article were found and examined to determine the major topics, research methods/models, most cited papers, data collection tools, participants and variables in these articles. Because no systematic review study has been conducted on this topic in literature, the study is considered to be important. As a result, it was found that the number of studies about the use of virtual reality headsets in education tends to increase by year. In addition, it was seen that quantitative methods as research methods, undergraduate students as participants, and pretest-posttests as data collection tools were the most favored ones. Besides, it was found that usability and experience were the most preferred dependent variables.

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