A Performative Research with The Eco-Parametric Architectural Design

A Performative Research with The Eco-Parametric Architectural Design

Purpose This study aims to see the eco-parametric design as performance research and try to reveal the relationship between nature and space and try to develop a new architectural design strategy. Design/Methodology/Approach The new strategy consists of three phases: Phase 1: Simulations, Phase 2: Eco-discourses, Phase 3: Modulations. The new strategy includes analytic, geometric, descriptive, qualitative research. Findings In the context of “performance”, the grid becomes an evolutionary device and the array of a matrix placed in vertical and horizontal arrays with a mathematical set of probabilities. The grid creates an effect of operative interconnectivity on the interlinked logic of episodes and events themselves. The operative matrix works both by making the dynamic parameters in nature visible by simulation and by running this visibility as the codes of the design process. The operative matrix controls the movement in this dynamic system, allowing new design decisions to be made. Therefore, the design process turns from an analytical and logical structure to an evolutionary and intuitive structure with layers. This enables flexible adaptive variability in the space design. The name of this strategy is ECOFOLD 5.0. Research Limitations/Implications The dynamic model offered by performance-based research provides new production strategies for the built environment design, as well as new spaces and strategies for the construction and use of the artificial environment. It tries to design the artificial environment as a stable whole that exists with ecosystems in nature. Social/Practical Implications ECOFOLD (EF) becomes adaptable for different geographies. The concept of layout depending on multiple parameters can be operated. EF creates its activity with the continuity of internal and external relations crystallizing the formation of space. Crystallization can be considered here both in terms of a metaphor and geometry itself. The layers of internal and external simulations accumulate and crystallize as in a chemical reaction. These layers include the coding of the movement. The movement is encoded according to time and creates the evolutionary texture. This process results in the mapping of the texture. Originality/Value As a map, EF is the crystallization of the accumulated function of the environment. In EF, digital tools have possibilities to create performative commons. The common element to all these reshapings is the reconfiguring model of life itself

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