YETİŞKİN EĞİTİMİNDE YENİ BİR YAKLAŞIM: OYUNLAŞTIRMA

Oyunlaştırma uygulamaları bilgi çağında eğitimin yeni yüzü olarak karşımıza çıkmaktadır. Son yıllarda iş sektörü sürekli öğrenmeye ve şirket içi eğitimlere daha çok önem vermektedir ancak, kıt kaynaklar ve zaman problemiyle de karşı karşıyadır. Ortaya çıkan kalifiye personel ihtiyacına pratik bir çözüm yolu olarak iş başında öğrenmeyi destekleyen oyunlaştırma, özellikle yetişkin bireylerin eğitimde olumlu çıktılar elde etmek için ideal bir metottur. Yetişkinlerde öğrenmenin birincil şartı olan içselleştirme ve pratik olanağı, oyunlaştırma ile sağlanabilmektedir. Oyunlarda yer alan puan verme, seviye atlama, ödül sistemi gibi dışsal güdüleyicilerin bireylerde içselleştiği ve bağımlılık meydana getirdikleri bilinmektedir. Bu dışsal güdüleri içsel motivasyona dönüştüren oyunlaştırma uygulamaları uzaktan eğitimin alternatif bir modeli olarak kullanılmaktadır. Mobil teknolojilerle de desteklenen oyunlaştırma, çok geniş bir kullanıcı kitlesine ulaşma potansiyeline de sahiptir

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Gamification applications appear as the new face of education in the information age. In recent years, the business sector is giving more emphasis on continuous learning and in-company training, but also faces the problem of scarce resources and time. Gamification which supports learning at work, is a practical solution to the emerging needs of qualified personnel and an ideal method to achieve positive outcomes for education of adults. Internalization and practice opportunities are major conditions of adult education, can be provided with gamification. It is known that, extrinsic motivators such as scoring, leveling, and award system help individualsto adopt and get addicted to the games. Gamification is an alternative model of distance education applications so as to convert extrinsic motivators to intrinsic motivation. Gamification supported by mobile technologies also has the potential to reach a mass users group.

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