A DESİGN AİD PLUG-IN IMPLEMENTATİON ON EXHİBİTİON LAYOUT PLANNİNG

Bu araþtýrmada üç boyutlu modelleme programý olan 3d Studio Max için sergi düzeni tasarým sürecini destekliyici bir eklenti programýnýn uygulamasýna iliþkin güzel sanatlar fakültesi iç mimarlýk bölümü mezunlarýnýn görüþlerini deðerlendirmek amaçlanmýþtýr. Ayrýca bu araþtýrmaya baðlý olarak üç boyutlu modelleme programý olan 3d Studio Max için sergi düzeni tasarým sürecini destekliyici bir eklenti program sunulmaktadýr. Araþtýrmada oluþturulan program þu þekilde iþlemektedir: Mekan tasarýmý sürecinin büyük bir kýsmý 3d Studio Max ile birlikte gelen modelleme araçlarý tarafýndan gerçekleþtirilse de, makalede sunulan eklenti program hazýr sergi objeleri ile yaratýlan mekanýn düzenlenmesinde kolaylýk saðlamýþtýr. Deðerlendirme metodu ise sergilenen objelerin izleme alanlarýna baðlý olarak mekan analizi yapmaktadýr. Bu izleme alanlarý ise insanýn görüþ konisi, vücut alaný, sergilenen objenin tipi ve boyutler, ve bir zaman dilimindeki maksimum izleyici sayýsý kullanarak hesaplanmaktadýr. Araþtýrma sonucunda katýlýmcýlarýn görüþlerine göre bu sistemin üçüncü boyutta mekan oluþturma ve mekan deðerlendirme süreçlerine olumlu katkýlar saðladýðý anlaþýlmýþtýr. Elde edilen sonuçlara göre daha sonra yapýlacak araþtýrmalarda bilgisayar ortamýda canlandýrýlmýþ ziyaretçilerden yararlanýlmasý; gerçek sanat galerinde uygulanmasý ve çýkan sonuçlarýn bu araþtýrmada elde edilen sonuçlar ile kýyaslanmasý önerilmiþtir

A DESİGN AİD PLUG-IN IMPLEMENTATİON ON EXHİBİTİON LAYOUT PLANNİNG

In this research, evaluating the opinions of interior architecture graduates on a plug-in system implementation for the 3d modeling program 3d Studio Max. Additionally related to this research proposing a design-aid for exhibition layout design by implementing a plug-in system for 3d Studio Max was aimed. The program created for this research works in two phases: The environment creation process which mainly incorporates the modeling tools of 3d Studio Max, but the plug-in provides ready-made exhibit objects to quickly populate the environment. The evaluation method is calculated according to the viewing areas of exhibited objects which are generated according to human cone of vision, human physical space, exhibit-objects' type and size, and maximum number of visitors in the exhibit at a time. As a result of this research, according to the respondents' opinions it is understood that this system provides valuable assistance to the 3d environment creation and environment evaluation processes. According to the findings, in future research, using real-time and animated visitors; conducting in real galleries and comparing the results to the results of this research was suggested

___

  • Ambrose T. & Paine C. (1993). Museum Basics. London: Routledge.
  • Bitgood, S., Patterson, D., and Benefield, A. (1988). “Exhibit design and visitor behavior: empirical relationship”. Environment and Behavior 20: 474-4
  • Bitgood, S. And Loomis, R.J. (1993). “Environmental design and evaluation in museums”. Environment and Behavior 25:683-697.
  • Bitgood, S. (2002). “Environmental psychology in museums, zoos, and other exhibition centers.” Robert B. Bechtel and Arza Churchman (Eds.)
  • Handbook of Environmental Psychology. New York : John Wiley & Sons, Inc., pp.461-480. Dean D. (1994). Museum Exhibition: Theory and Practice. London: Routledge.
  • Feurtey, F., Chikayama, T. (2000). Simulating collision avoidance of pedestrians. Masters Thesis, University of Tokyo.
  • Helbing D., & Molnar, P. (1997). “Self-Organization Phenomena in Pedestrian
  • Crowds.” In Schweitzer, F. (Ed.), Self-Organizing of Complex Structures: From Individual to Collective Dynamics. London: Gordon & Breach, pp. 569-577. Jun, K., Sung, M.Y., Choi, B. (2006). “Steering behavior model of visitor
  • NPCs in virtual exhibition”. Advances in Artificial Reality and Tele- Existence: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China. Heidelberg: Springer Berlin.
  • Mubarak, K. (2004). Case Based Reasoning for Design Composition in
  • Architecture. Doctoral Dissertation, Carnegie-Mellon University: Pennsylvania. Neal A. (1987). Help for the Small Museum: Handbook of Exhibit Ideas and Methods. New York: Pruett.
  • Pheasant S. (1996). Body Space: Anthropometry Ergonomics and The Design of
  • Workspace. London: Taylor & Francis Reynolds, C. W. (1987). Flocks, Herds and Schoold: A Distributed Behavioural
  • Model. Computer Graphics, 21: 25-34. Saunders R., Gero, J. S. (2004). Curious Agents and situated Design
  • Evaluations. Artificial Intelligence for Engineering Design, 18: 153-1
  • Schön, D. A. (1987). Education the Reflective Practitioner. San Francisco, CA:
  • Jossey-Bass Publishers.