GAME-BASED DESIGN MATHEMATICS ACTIVITIES AND STUDENTS’ LEARNING GAINS
The study was a quasi – experimental research conducted to investigate the effect of game-baseddesign activities on students’ achievement scores in Algebra. The participants of the study were thetwo sections of the junior high school students at Misamis Oriental General Comprehensive HighSchool ,Cagayan de Oro City, Philippines. One section was assigned as control group who wasexposed to traditional approach with usual motivation and varied activities given to them such asboard works , seat works, assignments and weekly quiz while the other one was experimental groupwhich was exposed to game activities locally called as “A Line For Win” and “Slide A Picture”.
___
- Abonyi, O. S., Maduagwuna, N. M., & Ugama, J. O. (2014). Effects of Mathematical game on students
achievement in quadratic expressions. International Journal of Scientific and Engineering
Research, 5(6), 678-684.
Boober , G. (2006). Developing a quality mathematics education culture: using instructional games to
engage students and construct mathematical ways of thinking. Griffith University, Brisbane, Australia.
Bouzid, T., Darhmaoui, H., & Kaddari, F. (2017, March). Promoting elementary mathematics
learning through digital games: Creation, implementation and evaluation of an edutainment game to
promote basic mathematical operations. In Proceedings of the 2nd international Conference on Big
Data, Cloud and Applications (p. 95). ACM.
Bragg, L. (2006). Students impressions of the value of games for the learning of mathematics.
In Proceedings of the 30th conference of the international group for the psychology of mathematics
education (pp. 217-224). International Group for the Psychology of Mathematics Education.
Drigas, A., & Pappas, M. (2015). On line and other game-based learning for
mathematics. International Journal of Online Engineering (iJOE), 11(4), 62-67.
Fischer, M. (2013). Reading Dewey’s Political Philosophy through Addams’s Political
Compromises. American Catholic Philosophical Quarterly, 87(2), 227-243.
Ginsberg, H. et. al. (1976) . Piaget’s Theory of Intellectual Development.Ohio: Charles E. Meirrel
Book Inc.
Holland, R. (2004). To build a better teacher: The emergence of a competitive education industry.
Greenwood Publishing Group.
Hoffman , T. et. al. (2012). A die makes understanding the connection between relative frequency and
probability easier for students. NCTM Vol 6 no. 5.
Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a Game for Supporting Learning in
Mathematics. Electronic Journal of e-Learning, 12(3), 230-242.
Lee, Y. L. (2009). Enhancement of fractions from playing a game. In Crossing divides: MERGA 32:
Proceedings of the 32nd Annual Conference of the Mathematics (Vol. 1, pp. 323-330).
McLeod, S. (2008). Bruner's Three Modes of Representation. Simply Psychology.
Neill, J. (2005). 500 Word summary of Dewey’s experience and education. Experential Learning.
Norton, A., Winner, E., Cronin, K., Overy, K., Lee, D. J., & Schlaug, G. (2005). Are there pre-existing
neural, cognitive, or motoric markers for musical ability?. Brain and cognition, 59(2), 124-134.
Osman, K., & Bakar, N. A. (2012). Educational computer games for Malaysian classrooms: Issues
and challenges. Asian Social Science, 8(11), 75.
Pathiratne, S (2015). Instigating an Online Game as Mathematics Learning Support Tool. 6th
International Conference on Business & Information ICBI – 2015, Faculty of Commerce and
Management Studies, University of Kelaniya, Sri Lanka. pp 322-338.
Piaget, J. (1969). Science of Education and the Psychology of the Child. New York: Viking. Project
Based Learning.
Rescorla, R. A., & Solomon, R. L. (1967). Two-process learning theory: Relationships between
Pavlovian conditioning and instrumental learning. Psychological review, 74(3), 151.
Skinner, B. F. (1950). Are theories of learning necessary?. Psychological review, 57(4), 193.
Simpson, A. (201 1). Mathematics Teacher. Volume 106, No. 6, 2013
Taclay, R. J. (2013). Effects of Mathematical Games Strategy on the Achievement of Students in High
School Geometry. JPAIR Institutional Research, 1(1), 82-96.
Touval, A. (2011). Teaching the perpendicular bisector: A kinesthetic approach. Mathematics
Teacher, 105(4), 269-273.
Tu, W. (2012). A kinesthetic approach to horizontal shift.Article. NCTM Vol. 105. No.7
Turgut, S., & Dogan Temur, Ö. (2017). The effect of game-assisted mathematics education om
academic achievement in Turkey: A meta-analysis study. International Electronic Journal of
Elementary Education, 10(2), 195–206. https://doi.org/10.26822/iejee.2017236115
Vygotsky, L. (1978). Interaction between learning and development. Readings on the development of
children, 23(3), 34-41.
Vygotsky, L. S. (1978). Mind in society: The development of higher mental process.