On efficient computation of equilibrium under social coalition structures

In game-theoretic settings the key notion of analysis is an equilibrium, which is a profile of agent strategies such that no viable coalition of agents can improve upon their coalitional welfare by jointly changing their strategies. A Nash equilibrium, where viable coalitions are only singletons, and a super strong equilibrium, where every coalition is deemed viable, are two extreme scenarios in regard to coalition formation. A recent trend in the literature is to consider equilibrium notions that allow for coalition formation in between these two extremes and which are suitable to model social coalition structures that arise in various real-life settings. The recent literature considered the question on the existence of equilibria under social coalition structures mainly in Resource Selection Games RSGs , due to the simplicity of this game form and its wide range of application domains. We take the question on the existence of equilibria under social coalition structures from the perspective of computational complexity theory. We study the problem of deciding the existence of an equilibrium in RSGs with respect to a given social coalition structure. For an arbitrary coalition structure, we show that it is computationally intractable to decide whether an equilibrium exists even in very restricted settings of RSGs. In certain settings where an equilibrium is guaranteed to exist we give polynomial-time algorithms to find an equilibrium.

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