AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYERHYBRID (MULTIPID) 3D VIDEO GAME

Playing video games has been gaining increased interest over the last two decades regardless of age, gender and any kind of status. Video games are generally controlled via frequently used input devices such as game controllers or mouse and keyboard. However, there are also newer technologies which can detect human motion through sensors. This technology enhances the game-play experience due to its interactivity level and therefore, such an experience embraces many players more than traditional controllers. The term “Hybrid” is used for both the multi-genre games and for games integrating conventional controllers together with new technology devices, e.g. motion-sensitive devices. In this paper, we use the term for the latter. Our aim is to provide the game developers a roadmap to generate a 3D hybrid game in order to enhance the game-play experience where we mainly control the game with keyboard but also integrate Kinect to sense human motion and solve interactive puzzles at the end of each level. Besides, we also suggest to enable the multiplayer mode for some interactive puzzles to challenge the players and observe their contentedness in terms of game-play. After this experience, we named this game model as MultipId game-model as it combines the features of both Multiplayer and Hybrid modes. We developed a game employing this model and conducted a user study which is discussed in the Results section. When we asked the players, more than 60% have stated that Kinect-based local multiplayer sub-sections improve the engagement of game quite effectively. Besides, 87% of the attendees stated that they like to see more MultipId games in the market. We believe that increasing the number of MultipId games gives a competitive edge over existing single-player games that employ only traditional controllers.

HAREKETE DUYARLI, LOKAL ÇOK OYUNCULU-MELEZ(MULTIPID) 3B VIDEO OYUNU GELİŞTİRME İÇİN BİR YAKLAŞIM MODELİ

Video oyunlarına olan ilgi, geçtiğimiz 20 sene içerisinde, yaş, cinsiyet ve sosyal statüye bakmaksızın hergün daha fazla artmıştır. Video oyunları genelde sıklıkla kullanılan giriş aygıtları olan oyun kumandaları ya da klavye ve fare ile oynanmaktadır. Ancak, insan hareketlerini sensörler vasıtası ile algılayabilen daha yeni teknolojiler mevcuttur. Bu teknoloji, interaktivite seviyesine bağlı olarak oyunlarda oynanma deneyimini artırmaktadır ve bu sebeple pek çok oyuncuya geleneksel oyun kumandalarından daha cazip gelmektedir. “Melez” kelimesi oyun sektöründe hem çoklu türdeki oyunları, hem de geleneksel oyun kumandaları ve yeni teknoloji aygıtları, ör. hareket-algılayıcılar, birlikte entegre etmiş oyunları ifade etmekte kullanılır. Biz çalışmamızda melez dediğimizde ikinci yaklaşımı kullanıyor olacağız. Amacımız, oyun oynanma deneyimini artırmak adına oyun geliştiricilerinin temelde geleneksel oyun kumandaları ile oynanan ancak her seviyede oynayıcı hareketlerini algılayıp interaktif oyunlar oynamasını sağlayan melez oyun üretmeleri adına bir yöntem sunmaktır. Ayrıca, çoklu-oyuncu mod desteği ile oyuncuların rekabet edebilecekleri interaktif oyunlar eklemeyi ve oyuncuların bu oyunlardaki memnuniyet oranını gözlemlemeyi de öneriyoruz. Bu deneyim sonrasında, bu oyun modelimize Çoklu-Oyun ve Melez kelimelerinin İngilizce karşılıklarının birleşmeleri ile oluşan MultipId oyun modeli kısa adını vermiş bulunmaktayız. Bahsettiğimiz modelimiz ile geliştirdiğimiz örnek oyun ve yürüttüğümüz anket çalışması, Sonuç kısmında anlatılmaktadır. Oyunumuzu oynayan katılımcıların en az yüzde 60’ı Kinect tabanlı lokal çoklu-oyuncu destekli ara bölümlerin, oyun oynama deneyimini artıracağını belirtmiştir. Ayrıca, katılımcılarımızın yüzde 87’si pazarda daha fazla MultipId oyun görmek istediklerini belirtmişlerdir. İnanıyoruz ki MultipId oyun sayısını artırmak, var olan tek-oyunculu geleneksel giriş aygıtları ile oynanan oyunlar ile kıyaslandığı zaman rekabeti artıracak bir çizgi oluşturacaktır.

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Mugla Journal of Science and Technology-Cover
  • ISSN: 2149-3596
  • Yayın Aralığı: Yılda 2 Sayı
  • Başlangıç: 2015
  • Yayıncı: Muğla Sıtkı Koçman Üniversitesi Fen Bilimleri Enstitüsü