Logo Programlama Sürecinde Öğretmen Adaylarının Yaptıkları Hatalar Üzerine Bir Nitel Çalışma
Bu çalışmada, ilköğretim matematik öğretmeni adaylarının bilgisayar destekli matematik öğretimi (BDMÖ) dersi kapsamında temel Logo komutlarını kullanarak geometrik şekilleri çizerken açı ve dönme kavramlarını içeren problemlere yönelik yaptıkları hataları ve olası kavram yanılgılarını tespit etmeyi amaçlanmıştır. Bu amaçla, 2016-2017 eğitim-öğretim yılı güz döneminde 37 ilköğretim matematik öğretmeni adayına 10 saatlik Logo programlama dili eğitimi verilmiştir. Daha sonra adaylardan Logo komutlarını kullanarak açı ve dönme kavramıyla ilgili performans gösterebilecekleri 8 sorudan oluşan açık uçlu bir sınav yapılmıştır. Bu çalışmada 8 soru içinden seçilen 5 soru üzerinde durulmaktadır. Çalışmanın verileri, nitel veri toplama yöntemlerinden doküman analizi ve klinik mülakat ile elde edilmiştir. Elde edilen bulgular neticesinde, öğretmen adayları kâğıt-kalem ortamında problemleri çözerken Logo programlama komutlarından daha çok dönme açısı ve geometrik şekillerin özellikleriyle ilgili hatalar yaptıkları tespit edilmiştir. Bu hatalar şu üç noktada yoğunlaşmaktadır: Dönme açısı, açı-kenar bağıntısı ve eksik kodlama. Logo ’da performans gösterebilecekleri problemleri çözerken bazı öğretmen adaylarının programlama becerilerinin sınırlı; diğerlerinin kabul edilebilir seviyede olduğu belirlenmiştir. Araştırma sonucunda elde edilen bulgular dâhilinde Logo programlama dili belirli geometrik kavramların öğrenilmesinde kullanılırken sınırlı geri bildirim veren yapılandırmacı yaklaşımla ile hayata geçirilmelidir.
Describing Pre-Service Teachers’ Reasoning within Drawing Geometrical Shapes in Logo
In this study, it was aimed to determine the mistakes and possible misconceptions of pre-service mathematics teachers made about the Logo-based tasks involving the concepts of angle and rotation when they drawing some geometrical shapes using Logo commands. For this purpose, 37 pre-service mathematics teachers (37) participated in a “Computer based Mathematics Teaching Lesson” lasting 10 hours, in which they could learn and interact with Logo programming language. Then, a five performance tasks about the concept of angle and rotation were utilized to gather required data. The data of the study were obtained from qualitative data collection methods through document analysis and clinical interview. As a result of this study, most of the made mistakes in pen-paper environment were because of geometrical features rather than Logo commands. These are focused on three aspects: rotation of angle, angle-edge relationship and missing/incorrect command. The ability to draw geometrical shapes using Logo primitives is limited for some participants but acceptable for others. It was recommended that teaching Logo should be applied with a constructive approach that gives limited feedback when certain geometrical concepts are being learned.
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