AUGMENTED REALITY BASED DESKTOP HISTORY LECTURE: WONDERS OF THE WORLD WITH ANIMATED AGENTS

AUGMENTED REALITY BASED DESKTOP HISTORY LECTURE: WONDERS OF THE WORLD WITH ANIMATED AGENTS

Use of Augmented Reality (AR) is widely studied in the context of cultural heritage with applications displaying buildings which existed in the antiquity, yet unfortunately stand as ruins today. In this study, we present a mobile application for demonstrating the use of AR as a means of learning history. Seven wonders of the world were taken as a sample lecture. 3D augmented reconstructions of the ancient buildings are reconstructed based on the original reconstruction drawings by archaeologists. These buildings are then displayed on a flat surface where markers are placed. Text overlays are also used to display the history about the wonders of the ancient world. The application is expected to increase student motivation and enthusiasm to learn more about the world heritage. 

___

  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and virtual environments, 6(4), 355-385.
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE computer graphics and applications, 21(6), 34-47.
  • Edwards, I. E. (1972). The pyramids of Egypt. New York: Viking Press. Bammer, A. (1972). Die Architektur des jüngeren Artemision von Ephesos.
  • Bostanci, E., Kanwal, N., & Clark, A. F. (2015). Augmented reality applications for cultural heritage using Kinect. Human-Centric Computing and Information Sciences, 5(1), 1-18.
  • B. Koyuncu and E. Bostanci, “Virtual reconstruction of an ancient site: Ephesus, “ in Proceedings of the Xlth Symposium on Mediterranean Archaeology. Archaeopress, 2007, pp. 233-236.
  • E. Bostanci, N. Kanwal, S. Ehsan, and A. F. Clark, “Tracking methods for augmented reality, “ in The 3rd International Conference on Machine Vision, 2010, pp. 425429.
  • Amin, D., & Govilkar, S. (2015). Comparative Study of Augmented Reality Sdk’s. International Journal on Computational Sciences & Applications (IJCSA) Vol, 5. Woldegiorgis, E. (2014). 3D Model Data Source for Wikitude.
  • Rivera, J., & van der Meulen, R. (2014). Gartner Says Worldwide Tablet Sales Grew 68 Percent in 2013, With Android Capturing 62 Percent of the Market.
  • Garnter Inc. Kaufmann, H. (2003). Collaborative augmented reality in education. Institute of Software Technology and Interactive Systems, Vienna University of Technology.
  • Wolfenstetter, T. (2007). Applications of augmented reality technology for archaeological purposes. Technische Universitat Munchen, Tech. Rep.
  • Van Krevelen, D. W. F., & Poelman, R. (2010). A survey of augmented reality technologies, DESKTOP HISTORY LECTURE USING AUGMENTED REALITY 22 applications and limitations. International Journal of Virtual Reality, 9(2), 1.
  • Cook, B., Ashmole, B., & Strong, D. E. (2005). Relief sculpture of the mausoleum at Halicarnassus. Oxford University Press.
  • Laliberte, M. (2013). What are the 7 Wonders of the Ancient World?. Enslow Publishers, Inc.
  • 3dfoin - Assets for your games :D. Retrieved December 30, 2016, from http://3dfoin.com/ godstatue.html
  • 3D design The Colossus of Rhodes. Retrieved December 30, 2016, from https://www. tinkercad.com/things/krqnNZxvTtw-the-colossus-of-rhodes
  • A. Welcome to Autodesk® Character Generator. Retrieved December 30, 2016, from https://charactergenerator.autodesk.com/
  • Cohen, E., & Cooper, R. L. (1986). Language and tourism. Annals of Tourism Research, 13(4), 533-563. https://charactergenerator.autodesk.com/
  • Cohen, E., & Cooper, R. L. (1986). Language and tourism. Annals of Tourism Research, 13(4), 533-563.