Use of Augmented Reality in the Preservation of Architectural Heritage: Case of the Aqueduct Kuru Kopru (Kayseri, Turkey)

Use of Augmented Reality in the Preservation of Architectural Heritage: Case of the Aqueduct Kuru Kopru (Kayseri, Turkey)

Purpose The architectural preservation embeds all the activities dealing with the sustainability of the built heritage. The representation and diffusion of heritage take a core place in that process. This study aims at the diffusion of the Aqueduct Kuru Kopru towards a broad public audience, establishment of the awareness that Augmented Reality (AR) methods can be used for the evaluation and presentation of the semi-collapsed structures and serving as a model for the representation and diffusion of virtual reconstructions of Architectural Heritage (AH). Design/Methodology/ApproachThis work refers to restoration and heritage visualization charters, combines Computer-Aided Design (CAD), photogrammetry survey method, and advanced texturing techniques to acquire and model virtual reconstructions of the Aqueduct Kuru Kopru from the Roman-Byzantine period to the year 2017. The paper also describes the frameworks for the implementation of a non-immersive and an immersive AR application to visualize modelled reconstructions. The method used consists ofthreemainstages:modellingofthevirtualreconstructions,texturingofmodels,anddevelopment of AR applications.FindingsThisstudyestablishes ARand culturalheritagedigitizationtechniquesasefficienttoolstorepresent and diffuse the Aqueduct Kuru Kopru. It engages a broad public audience in better comprehension and assessment of the aqueduct. Research Limitations/ImplicationsThe fact that the research is based on a single case study is a limitation for its generalisation. However, the case examined provides a basis for future work that may validate its findings indifferent contexts.Originality/Value The paper proposes the rediscovering of long-abandoned aqueduct Kuru Kopru by learning its spatio-temporal evolution through AR. The developed methodology can be easily implemented and puts forward the use of low-cost materials.

___

  • Ahunbay, Z. (2014). Tarihi Çevre koruma ve restorasyon. Yapi Endustri Merkezi Yayinlari.Autodesk. (2018, December 11). UVW Map Modifier.
  • Autodesk Knowledge Network. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Modifiers/files/GUID-78327298-4741-470C-848D-4C3618B18FCA-htm.html
  • Azuma. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385.
  • Bekele, M. kassahun, Pierdicca, R., Frontoni, E., & Malinverni, S. (2018). A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. 11(2), 36. https://doi.org/10.1145/3145534
  • Berk, M. G. (2018). Proposal for an Automated Form Finder System to Deduce the Authentic Morphology of Siirt Cas Houses. VR Technologies in Cultural Heritage, 20–33. https://doi.org/10.1007/978-3- 030-05819-7
  • Binan, D., Töre, T., & Kut, S. (2013). Mimari Koruma Alanında Artırılmış Gerçekliğin Kullanımı ve Değerlendirmesi Mimar Sinan Güzel Sanatlar Üniversitesi Örneği (Technical Report No. 2013–12; p. 43). Mimar Sinan Fine Arts University. https://doi.org/10.13140/RG.2.1.2732.5521
  • Canciani, M., Conigliaro, E., Del Grasso, M., Papalini, P., & Saccone, M. (2016). 3D Survey And Augmented Reality For Cultural Heritage. The Case Study of Aurelian Wall At Castra Praetoria In Rome. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLI, 931–937. https://doi.org/10.5194/isprs-archives-XLI-B5-931-2016
  • Carmigniani, J., & Furht, B. (2011). Augmented Reality: An Overview. In Augmented Reality: An Overview(pp. 3–46). Springer. https://doi.org/10.1007/978-1-4614-0064-6_1
  • de la Fuente Prieto, J., Castano-Perea, E., & Arroyo, F. (2017). Augmented Reality in Architecture: Rebuilding Archaeological Heritage. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W3, 311–315. https://doi.org/10.5194/isprs-archives-XLII-2-W3-311-2017
  • Denard, H. (2009). A new introduction to the London Charter. Londoncharter for the Computer-Based Visualisation of Cultural Heritage. http://www.londoncharter.org/fileadmin/templates/main/docs/london_charter_2_1_en.pdf
  • Di Mascio, D., Chiuini, M., Fillwalk, J., & Pauwels, P. (2016). 3D Digital Reconstructions of Lost Buildings. Digital Heritage, 2, 511–520.
  • El-Hakim, S. F., Beraldin, J. A., Picard, M., & Godin, G. (2004). Detailed 3D reconstruction of large-scale heritage sites with integrated techniques. IEEE Computer Graphics and Applications, 24(3), 21–29. https://doi.org/10.1109/mcg.2004.1318815
  • GEEAYK. (1988). Tescil Fişi (No. 177). GEEAYK.
  • ICOMOS. (2008). Charte ICOMOS pour l’interprétation et la présentation des patrimoines culturels patrimoniaux. ICOMOS – 16e AG / 16th GA Interpretation and presentation of cultural Heritage Sites / Interprétation et présentation des sites culturels patrimoniaux, Quebec. https://www.icomos.org/charters/interpretation_e.pdf
  • ICOMOS. (2013). ICOMOS Türkiye Mimari koruma bildirgesi. Ulusal Mimari Koruma Uzmanları Toplantıları ve ICOMOS Türkiye Milli Komitesi, Turkey. http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0784192001542192602.pdf
  • Içten, T., & Bal, G. (2017). Artırılmış Gerçeklik Üzerine Son Gelişmelerin ve Uygulamaların İncelenmesi. Gazi Üniversitesi, Fen Bilimleri Dergisi PART C: TASARIM VE TEKNOLOJİ, 5(2), 111–136.
  • Kozlu, H. (2010). Kayseri Yöresindeki Tarihi Harçların Karakterizasyonu ve Onarım Harçlarının Özellikleri [Doctoral Thesis]. Istanbul Technical University.
  • Milgram, P., & Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems, E77-D, no. 12, 1321–1329.
  • Mourkoussis, N., Liarokapis, F., Darcy, J., Pettersson, M., Petridis, P., Lister, P. F., & White, M. (2002). Virtual and Augmented Reality Applied to Educationnal and Cultural Heritage Domains. Proceedings of BIS. Business information Systems, Poznan.
  • Noh, Z., Sunar, M. S., & Pan, Z. (2009). A Review on Augmented Reality for Virtual Heritage System. In M. Chang, R. Kuo, Kinshuk, G.-D. Chen, & M. Hirose (Eds.), Learning by Playing. Game-based Education System Design and Development (pp. 50–61). Springer Berlin Heidelberg.
  • Özer, D., Nagakura, T., & Vlavianos, N. (2016). Augmented Reality (AR) of historic environments: Representation of Parion Theater, Biga,Turkey. ITU AZ, 13(2), 185–193.
  • Sezer, M. (2012). Rölöve,Restitüsyon-Restorasyon projeler raporları Kayseri ili-Talas İl çesi Kuruköprü/ Roma Su Kemeri K35-d 09-b Pafta/ 1073-1074 Parsel [Technical Report].
  • The University of Arizona. (1993). Principles of Photogrammetry. https://www.lpl.arizona.edu/hamilton/sites/lpl.arizona.edu.hamilton/files/courses/ptys551/Principles_of_Photogrammetry.pdf
  • Töre, T. (2017). Mimari Koruma Bağlamında Artırılmış Mekân Uygulamalarının Kullanımı Ve Değerlendirilme Ölçütleri “@RKADEMI” Uygulaması [PhD Thesis]. Mimar Sinan Fines Arts University.
  • UNESCO. (2018). Qu’est-ce que le patrimoine culturel immatériel ?UNESCO Patrimoine culturel immatériel. https://ich.unesco.org/fr/qu-est-ce-que-le -patrimoine-culturel-immateriel-00003
  • Unity. (2018). Optimizing graphics performance. Unity Documentation. https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html
  • Virtual Archaeology International Network. (2016). Seville Principles. Alfredo Grande. http://sevilleprinciples.com/
  • Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., Gleue, T., Christou, I., Carlucci, R., & Ioannidis, N. (2001, November). ARCHEOGUIDE: first results of an augmented reality, mobile computing system in cultural heritage sites. Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage. Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada. https://doi.org/10.1145/584993.585015
  • Voinea, G.-D., Girbacia, F., Postelnicu, C. C., & Marto, A. (2018). Exploring Cultural Heritage Using Augmented Reality Through Google ’ s Project Tango and ARCore. VR Technologies in Cultural Heritage, 93–106. https://doi.org/10.1007/978-3-030-05819-7
  • Zhang, Y. (2016). Virtual Tourism-Digital Scanning, Augmented Reality and Virtual Reality as a Holistic Approach to Chinese Historic Building Preservation [Master Thesis]. OCAD University.
  • Zhao, Q. (2009). A survey on virtual reality. In Sci China Ser F-Inf Sci: Vol. 52 | (pp. 348–400).