Lise Öğrencilerinde Problemli İnternet ve Oyun Kullanımının Yaygınlığı

Bu kesitsel çalışmada Aydın ilindeki liselerin 9., 10. ve 11. sınıflarında öğrenimini sürdüren öğrencilerde problemli internet kullanımı ve dijital oyun oynama davranışının yaygınlığının belirlenmesi amaçlanmıştır. Özellikle ergenlik dönemindeki bireylerde problemli internet ve oyun kullanımının günden güne artığına dair alanyazındaki araştırma bulguları ile birlikte ülkemizde bu konudaki geniş çaplı ve çoklu örnekleme içinde küme örneklem yöntemi kullanılarak yapılan epidemiyolojik çalışmaların eksikliği dikkat çekmektedir. Bu çalışma, problemli internet kullanımı ve dijital oyun oynama davranışına ilişkin epidemiyolojik bilgi sağlayacak olması açısından önem taşımaktadır. Veriler çoklu örnekleme içinde küme örneklem yöntemi kullanılarak ulaşılan yaşları 13 ile 18 arasında değişen 461'i erkek, 519’u kız toplam 980 öğrenciden; Demografik Bilgi Formu, SanalMetre, İnternet Bağımlılık Ölçeği ve Dijital Oyun Bağımlılığı Ölçeği ile toplanmış; frekans analizi, MANOVA, Pearson korelasyon analizi ve bağımsız örneklemler t-testi ile analiz edilmiştir. Problemli internet kullanımı açısından, katılımcıların %.5'inin patolojik internet kullanıcısı olduğu, %14.6'sının sınırlı sayıda belirti gösterdiği, %85'inin ise belirti göstermediği belirlenmiştir. Problemli dijital oyun oynama davranışı açısından ise, monotetik formata göre katılımcıların %12.3'ünün yüksek riskli, politetik formata göre ise %33.7'sinin riskli oyuncu olduğu bulunmuştur. Katılımcıların problemli internet kullanımı ya da dijital oyun oynama davranışlarının cinsiyet, algılanan gelir ya da ebeveyn eğitim durumu açısından farklılık göstermediği bulunmuştur.

Prevalence of Problematic Internet and Gaming Use in High School Students

This cross-sectional study was conducted to determine the prevalence of problematic internet use and digital gaming behavior among 9th, 10th and 11th grades students of high schools in Aydın. Although literature indicates that problematic internet use and digital gaming behavior increases day by day especially in adolescents, the lack of epidemiological studies in our country using the cluster sampling method in multiple sampling in large-scale sampling draws attention. This study is important in terms of providing epidemiological information on these problematic behaviors. Demographic Information Form, CyberMeter, Internet Addiction Scale and Digital Game Addiction Scale were administered to 980 students (aged between 13 - 18, 461 boys, 519 girls) who were reached using the cluster sampling method in multiple sampling. Data were analyzed with frequency analysis, MANOVA, Pearson correlation analysis and independent samples t-test. It was determined that .5% of the participants were pathological internet users, 14.6% had limited number of symptoms and 85% had not any symptoms. Also it was found that 12.3% of the participants were high risky gamers (monothetic format) and 33.7% were risky gamers (polyethetic format). It was determined that problematic internet use or digital gaming behavior of participants’ didn’t differ in terms of gender, perceived income or parental education level.

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