İNTERAKTİF  OYUNLARIN  MATEMATİK  ÖĞRETİMİNDE  KULLANILMASI  ÜZERİNE     ARAŞTIRMALARIN  İNCELENMESİ

Bu   çalışmanın   amacı,   matematik   öğretim   ortamı   olarak   etkileşimli   oyunların   kullanılmasını  konu  alan  Türkçe  ve  İngilizce  yazılmış  matematik  eğitimi  ve  bilişim  teknolojileri  alanlarında  yapılmış   makale,   tez   ve   raporlardan   oluşan   araştırma   çalışmalarını   derlemektir.   Bu  çalışmalardan   elde   edilen   verilere   göre,   ilk   ve   ortaöğretim   öğrencilerinin   matematik   ders  programlarına  uygun  WEB  tabanlı  ve  kişisel  bilgisayarlar  için  tasarlanmış  etkileşimli  oyunlar  için   özellikler   verilmiştir.   Bu   amaçla,   2012   yılına   kadar   yayınlanmış   etkileşimli   oyunlar   ve  matematik  ana  konu  başlıklarındaki  makale  tez  ve  raporlar,  etkileşimli  oyunların  matematik  dersindeki   etkin   kullanılabilirliği,   başarı   ve   tutum   eğitsel   çıktılarına   etkisi,   öğrenciler  üzerindeki   bilişsel   ve   davranışsal   etkileri   ve   iyi   bir   matematik   oyununda   olması   gereken  özellikler  dikkate  alınarak  taranmıştır.  Çalışma  amacına  uygun  48  makale,  tez  ve  rapor  nitel  durum   çalışması,   nicel   deneysel   çalışma,   nicel   makale   taraması   ve   hem   nitel   hem   nicel  çalışma   olmak   üzere   dört   gruba   ayrılmıştır.   Bu   çalışmaların   8'i   yurt   içi,   40'ı   yurt   dışı  kaynaklıdır.   Her   bir   çalışma;   çalışmanın   amacı,   araştırma   soruları,   hedef   kitlesi,   incelediği  eğitsel   çıktılar,   elde   edilen   sonuçlar   ve   gelecek   araştırmalar   için   öneriler   başlıkları   altında  incelenmiştir.   İnteraktif   oyunların,   öğrencilerin   matematiksel   ve   yansıtıcı   düşünme  becerilerine,   bilişsel   performanslarına,   işlem   becerilerine   ve   derse   karşı   motivasyonlarına  olumlu  etki  ettiğine  ortaya  konulmuştur.

REVIEW OF RESEARCH ON INTERACTIVE GAMES AS TEACHING ENVIRONMENT FOR MATHEMATICS

The  purpose  of  this  study  is  to  compile  research  studies  regarding  use  of  interactive  games  as   of   mathematics   teaching   environment.   According   to   data   obtained   from   these   works,  primary   and   secondary   education   students’   qualifications   of   interactive   games   that   is  suitable  for  mathematics  curricula  are  given.  For  that  purpose,  journal  articles,  dissertations  and   reports   published   until   2012   and   involving   main   topic   titles   of   mathematics   and  interactive   games   have   been   searched   taking   account   of   effective   usability   of   interactive  games   in   mathematics,   effects   on   educational   outputs   of   achievement   and   attitude,  cognitive  and  behavioural  effects  on  students  and  features  that  should  exist  in  a  effective    mathematics  games.  Total  of  48  articles,  dissertations  and  reports  that  are  suitable  for  the  purpose  of  the  study  have  been  classified  into  4  groups:  qualitative  case  study,  quantitative  experimental  study,  quantitative  article  examination  and  both  quantitative  and  qualitative  study.   Each   study   was   examined   under   the   titles   of   the   purpose   of   the   study,   research  questions,   target   group,     studied   educational   outcomes,     the   results   obtained   and  suggestions  for  the  future  studies.  It  has  been  mentioned  that  interactive  games  influence  students’   mathematical   and   reflective   thinking   skills,   their   cognitive   performances,  operational  abilities  and  motivations  towards  mathematics  positively.

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