Bilgisayar Oyunlarının Siyaset Bilimi ve Kamu Yönetimi Öğretiminde Kullanılabilirliği

Bu çalışmada, bilgisayar oyunlarının siyaset bilimi ve kamu yönetimi öğretiminde kullanılabilirliği örnek seçilen bilgisayar oyunları üzerinden irdelenmektedir. İncelemek üzere piyasada bilinirliği ve popülerliği olan oyunlar arasından 21 adet oyun seçilmiştir. Geniş bir yelpaze örneği sunabilmek için, 1998-2016 yılları arasında piyasaya sürülen, gerçek zamanlı veya sıra tabanlı oyun mekaniğine sahip strateji ve şehir planlama oyunları incelenmiştir. İncelemede, oyun mekaniği, coğrafya, dönem, kamu yönetiminde nasıl kullanılabileceği gibi ölçütler esas alınmıştır. Sonuçta, söz konusu oyunların mekaniğinin oyuncuya aktif bir kamu yöneticisi olarak hareket etme imkânı tanıdığı, oyuncunun bağımsız karar alma ve uygulama imkânı bularak farklı yönetim tercihlerinde bulunma, bu tercihlerin (kamu politikalarının) etki ve sonuçlarını gözlemleme olanağı sağladığı söylenebilir. Oyunlar siyasi tarih bilgisinin verilmesinde kullanılabilir. Bununla birlikte söz konusu oyunlar, yönetsel teorik bilgi ve mevzuat uygulamaları alanında çok az bilgi sunmaktadır. Genel olarak lisans öğretiminin bilgisayar oyunlarıyla ikmal edilmesi mümkündür: Oyunlar, görsel yardım araçlarının gelişmiş bir adımı olarak yorumlanabilir ve bir rehber gözetiminde kullanılabilir. 

Usability of Computer Games in Political Science and Public Administration Education

In this study, the usability of computer games in political science and public administration teaching is examined through exemplary computer games. For review, 21 games were selected from among the popular games in the market. In order to present a wide range of examples, strategy and city planning games with real-time or turn-based game mechanics, released between 1998-2016, were examined. In the analysis, criteria such as game mechanics, geography, period, how it can be used in public administration were taken as basis. In conclusion, it can be said that the mechanics of the games in question allow the player to act as an active public manager, and the player has the opportunity to make independent decisions and make different management choices, and to observe the effects and consequences of these choices (public policies). Games can be used to give information on political history. However, the games in question offer very little information on managerial theoretical knowledge and legislative applications. In general, it is possible to supplement undergraduate education with computer games: Games can be interpreted as an advanced step of visual aid tools and used under the guidance of a guide.

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