A NEW RULE-BASED APPROACH FOR COMPUTER CHESS PROGRAMMING USING GP-ARTIFICIAL TECHNIQUES : PECP

A NEW RULE-BASED APPROACH FOR COMPUTER CHESS PROGRAMMING USING GP-ARTIFICIAL TECHNIQUES : PECP

In this paper, we use a brand new chess engine programming technique which we name PECP (Positional Evolutionary Chess Programming), that brings the Artificial Intelligence and Genetic Programming approaches together, to construct a chess endgame analyzing engine. Throughout the paper, the technique and the algorithm are discussed in detail. Also,  using PECP, an  example program (RETI V1.0)  aimed to prove the correctness and performance of the rule-based theory and algorithm is written in PROLOG language.
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