Öz In the 21st century science education starts to need innovation and is considered to bring about science, technology, engineering, mathematics (STEM) to provide the context learned in learning. Comic strips have been around for more than one hundred years. Comics become an interesting medium in the learning process as a global phenomenon. Comics are not only as a medium of entertainment but can be utilized in the field of education in schools. The aim of this study is to examine the effect of the use of comic media on the development of students' creativity in teaching the subject of parabolic movement in physics lesson. This research method is the R & D Educational Development (Educational Research and Development) with the 4-D model consists of 3 stages, i.e.: define, design, and develop. The physics teachers and peer reviewers are to assess and review the product from the theory feasibility and presentation of the media. The media accepts assessments and inputs for use as media improvements. The trial uses assessment tests (question test) and non-tests (questionnaire) to students. The result this research is physics comics learning media based on Engklek traditional games in the parabola motion topics to improve creativity can disseminate to students for physics learning process outside and inside the school.
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