A brief update on disordered gaming

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28. Li W, Mills D, Nower L. The relationship of loot box purchases to problem video gaming and problem gambling. Addict Behav 2019; 97:27-34.

29. Kristiansen S, Severin MC. Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey. Addict Behav 2020; 103:106254.

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38. Drummond A, Sauer JD, Hall LC. Loot box limit-setting: a potential policy to protect video game users with gambling problems? Addiction 2019; 114:935-936.

39. King DL, Delfabbro PH. Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder. Addiction 2018; 113:1967-1969.

40. McCaffrey M. A cautious approach to public policy and loot box regulation. Addict Behav 2020; 102:106136.

41. Ko CH, Yen JY. Impact of COVID-19 on gaming disorder: Monitoring and prevention. J Behav Addict 2020; 9:187-189.

42. King DL, Delfabbro PH, Billieux J, Potenza MN. Problematic online gaming and the COVID-19 pandemic. J Behav Addict 2020; 9:184-186.

43. Amin KP, Griffiths MD, Dsouza DD. Online Gaming During the COVID-19 Pandemic in India: Strategies for Work-Life Balance. Int J Ment Health Addict 2020:1-7 doi: 10.1007/s11469-020-00358-1

44. Király O, Potenza MN, Stein DJ, King DL, Hodgins DC, Saunders JB, et al. Preventing problematic internet use during the COVID19 pandemic: Consensus guidance. Compr Psychiatry 2020; 100:152180.

45. Griffiths MD, Pontes HM. The future of Gaming Disorder research and player protection: What role should the video gaming industry and researchers play? Int J Ment Health Addict 2020; 18:784-790.
Düşünen Adam - Psikiyatri ve Nörolojik Bilimler Dergisi-Cover
  • ISSN: 1018-8681
  • Yayın Aralığı: Yılda 4 Sayı
  • Başlangıç: 1984
  • Yayıncı: Kare Yayıncılık