Cilt: 9 Sayı : 2
THE INFLUENCE OF FLOW, SUBJECTIVE NORMS AND ATTITUDE ON GENERATION Y STUDENTS’ ADOPTION INTENTIONS TOWARD MOBILE GAMES
C. Synodinos,DG Price,AL Bevan Dye

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Öz In South Africa, mobile gaming revenue has eclipsed the revenue of both traditional console and computer video games. It has also become an important marketing medium for marketers wishing to promote their brands. However, there is a lack of knowledge surrounding how mobile games have grown so rapidly worldwide, including in South Africa, and why consumers are adopting them at such high rates. The purpose of this study was to determine the influence of flow, subjective norms and attitude on Generation Y students’ behavioural intention to adopt mobile games in South Africa. A self-administered questionnaire was used to collect data from a convenience sample of 502 students registered at the campuses of three higher education institutions. The captured data were analysed using descriptive measures, correlation analysis and structural equation modelling. The findings suggest that flow, subjective norms and attitude have a significant positive influence on Generation Y students’ intention to play mobile games.
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C. Synodinos,DG Price,AL Bevan Dye
253/5000Hizmetimizi sunmamıza ve geliştirmemize, içerik ve reklamları uyarlamamıza yardımcı olması için çerezleri kullanıyoruz. Devam ederek çerez kullanımını kabul etmiş olursunuz. Telif hakkı © 2020 Elsevier B.V. veya onun lisans verenleri veya katkıda bulunanları. ScienceDirect ®, Elsevier B.V.'nin tescilli ticari markasıdır.
253/5000Hizmetimizi sunmamıza ve geliştirmemize, içerik ve reklamları uyarlamamıza yardımcı olması için çerezleri kullanıyoruz. Devam
ederek çerez kullanımını kabul etmiş olursunuz. Telif hakkı © 2020 Elsevier B.V. veya onun lisans verenleri veya katkıda bulunanları.
ScienceDirect ®, Elsevier B.V.'nin tescilli ticari markasıdır.